Game Development Community

Some errors I do not understand in 1.2

by Mark Cohen · in iTorque 2D · 06/07/2009 (1:13 pm) · 7 replies

Hi,

I just copied common game and main.cs after running the iPhone test app into the iTGB resources folder and also when I run through the tutorial I seem to get the occasional error below and then if I exit out of xcode and restart xcode it sometimes goes away.

The Info.plist for application at (null) specifies a CFBundleExecutable of (null), which does not exist.

No launchable executable present at path.


Also why do I get 3 MyGame.apps and 1 red itgb.app under products when I build?

Thanks.

#1
06/08/2009 (10:21 am)
Did you check the second option when adding your game files to the XCode resources?

Also, it's a good practice to delete all you .apps between builds.
#2
06/08/2009 (11:17 am)
I always delete the .apps, but I was wondering why 4 show under the products. One is a deleted itgb.app and 3 were mygame.app.

When I added the files I added as references, is that what you mean?

Thanks.
#3
06/12/2009 (3:40 am)
Can anyone else help?

Thanks.
#4
06/12/2009 (3:55 am)
Sounds like something went wrong, because I get 4 red references for iTGB before building (one for each build type)
Do you use the build dialog in the TGB Editor to get your project?
#5
06/20/2009 (9:22 am)
The reason I get 4 products when I build is that the 1.2 release gives you 4 targets. When I deleted the 3 non-working targets I only got 1 product. I am entering this as a bug.
#6
06/20/2009 (9:23 pm)
Thats the point that you have 3 not working targets and one that works (the one you are currently using).
#7
06/22/2009 (6:19 am)
The solution was to delete the 3 non-working targets and to leave the itgb_optimize one and to make sure I was pointed to it.