L and R triggers
by David Horn · in Torque X 2D · 06/06/2009 (2:48 pm) · 2 replies
How do I access the L and R triggers and their values?
are the values from 0.0 to 1.0 like the analog sticks?
are the values from 0.0 to 1.0 like the analog sticks?
About the author
Torque Owner Lucas Shinkovich
You would need to use the XGamePadDevice.GamePadObjects.LeftTrigger and XGamePadDevice.GamePadObjects.RightTrigger enumerations and first setup either a BindMove() or BindAction() to either bind the triggers to either a MoveManager or a function pointer (delegate). If you decide to use a MoveManager, you should most likely bind these to the MoveMapTypes.TriggerAnalog enumerations.
For MoveManager:
You can then check the values of the trigger controls in the ProcessTick() method.
For delegate:
The delegate provides a value parameter which specifies the 0-1 float value of the trigger.