HUD Bitmap questions
by Rodney (OldRod) Burns · in Torque Game Engine · 02/14/2003 (10:47 am) · 1 replies
Playing around with some hud objects and ran into a couple questions.
1 - in the standard health bitmap bar, is it possible to make the fill color only be 50% transparent? I have a bar graphic that I am using as a background and the fill color blocks out the viewing of that bitmap, but I want it to show partially through if possible. I tried changing the alpha number on the fillcolor/damagecolor property in the GUI file, but it seemed to have no effect.
2 - is it possible to nest bitmap controls? I have a small graphic that displays 3 gauges on it. If I nest them together in the gui file, the gauges don't show up.
Thanks in advance :)
1 - in the standard health bitmap bar, is it possible to make the fill color only be 50% transparent? I have a bar graphic that I am using as a background and the fill color blocks out the viewing of that bitmap, but I want it to show partially through if possible. I tried changing the alpha number on the fillcolor/damagecolor property in the GUI file, but it seemed to have no effect.
2 - is it possible to nest bitmap controls? I have a small graphic that displays 3 gauges on it. If I nest them together in the gui file, the gauges don't show up.
Thanks in advance :)
Torque 3D Owner Michael Cozzolino
Big Monk Games