Game Development Community

HUD Bitmap questions

by Rodney (OldRod) Burns · in Torque Game Engine · 02/14/2003 (10:47 am) · 1 replies

Playing around with some hud objects and ran into a couple questions.

1 - in the standard health bitmap bar, is it possible to make the fill color only be 50% transparent? I have a bar graphic that I am using as a background and the fill color blocks out the viewing of that bitmap, but I want it to show partially through if possible. I tried changing the alpha number on the fillcolor/damagecolor property in the GUI file, but it seemed to have no effect.

2 - is it possible to nest bitmap controls? I have a small graphic that displays 3 gauges on it. If I nest them together in the gui file, the gauges don't show up.

Thanks in advance :)

#1
02/19/2003 (11:38 am)
I am having the same problem. I'm guessing that maybe the area that the fill bar covers the bitmap needs to be transparent on the bitmap as well. I haven't tried this so i'm guessing.