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Torque X Book

by Todd Sharpe · in Torque X 2D · 06/06/2009 (6:54 am) · 3 replies

I noticed, by going to the code website, that the current Torque X book uses XNA 2.0, and Torque X 2.0.

Any ideas as to when an updated version of this book meant for the Torque X 3.0 will come out?

thanks!

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  • #1
    06/06/2009 (12:26 pm)
    John Kanalakis would be able to answer that question the best since he's the author of that book. You could also write an e-mail to contact@envygames.com.

    Is there anything specific to XNA 3.0 that you're trying to do?
    #2
    06/06/2009 (2:23 pm)
    I have just had an IMPOSSIBLE time converting the PSK to use XNA 3.0 over 2.0, and that ain't working, I dont want to convert the other source code projects.

    Thanks for the contact email.
    #3
    06/11/2009 (11:07 pm)
    Did I hear my name called? ;)

    There's not currently a plan to upgrade the book just yet - only because the book is still highly relevant to Torque X 3.0 - in fact, the book was written while Torque X 3.0 was being developed. The biggest "out of date" issue in the book is that it does not mention that the 2D and 3D frameworks are separated into two products. Otherwise, everything else is right on. I do want to put out another revision of the book because there is so much more I want to write about. Now that I've had a chance to release a couple games, there's much more to add. In the meantime, I'll update the website to better reflect this.

    Also, PSK has been updated and should be release really soon!!! :)

    John K.
    www.envygames.com