Mac bug fix for 1.7.4: onWindowFocusChange()
by Vern Jensen · in Torque Game Builder · 06/05/2009 (1:44 pm) · 5 replies
I reported to GG a while ago that the onWindowFocusChange() callback does not get called on the Mac build, but does on Windows.
Since they've not fixed this yet, I found the fix myself. Open macCarbEvents.cc and find the _onActivate() method. Modify it like so:
All I added was the two "Con::execute" lines -- don't change anything else.
Just posting this in case anyone else finds it helpful.
Still frustrated that really easy-to-fix, basic bugs like this have gone unfixed for months/years, despite being reported. Sigh.
Since they've not fixed this yet, I found the fix myself. Open macCarbEvents.cc and find the _onActivate() method. Modify it like so:
//-----------------------------------------------------------------------------
static void _OnActivate(bool activating)
{
if(activating)
{
Input::activate();
Game->refreshWindow();
platState.backgrounded = false;
pthread_kill((pthread_t)platState.torqueThreadId, SIGALRM);
Con::executef(2, "onWindowFocusChange", "1");
}
else
{
Input::deactivate();
platState.backgrounded = true;
Con::executef(2, "onWindowFocusChange", "0");
}
}All I added was the two "Con::execute" lines -- don't change anything else.
Just posting this in case anyone else finds it helpful.
Still frustrated that really easy-to-fix, basic bugs like this have gone unfixed for months/years, despite being reported. Sigh.
#2
06/10/2009 (1:59 pm)
Good to hear. There was a time before Melv became a GG employee that bugs kinda just feel through the cracks and went unfixed for years, but it sounds like this may be changing. Awesome. :-)
#4
I had it working in 1.7.2 and completely forgot about it. hopefully it'l be there for 1.7.5
08/03/2009 (11:19 am)
Thanks for the post, Vern.I had it working in 1.7.2 and completely forgot about it. hopefully it'l be there for 1.7.5
#5
08/03/2009 (11:38 am)
Cool, good to hear these are being tracked.
Associate David Montgomery-Blake
David MontgomeryBlake