TriggerObject setTransform and ShapeBaseObject setTransform are different?
by JesseL · in Torque 3D Professional · 06/05/2009 (12:55 pm) · 4 replies
I was wondering why when I place a Trigger object based object into game with SetTransform the Rotation and placement of a 2 by 4 by 2 object is 2+ offset on the Y axsis then the ShapeBasedObject and InteriorBased Object.
About the author
I just realized that if I wanted to create a cat that caught on fire and ran up a telephone pole and then burst into a blue waterfall. That wouldn't be to hard!
#2
I am making that the new default for Beta 3.
06/05/2009 (7:27 pm)
That is an easier to edit polyhedron =)I am making that the new default for Beta 3.
#3
06/06/2009 (8:21 am)
ok now its only .5 on X axsis and -1 on Y axsis. So that means I'm getting closer ! wooot! This is on a scaled 1 2 1 trigger btw. But at least it rotates correctly now
#4
06/17/2009 (9:48 am)
Ok this is the Polyhedron I was looking for:$Trigger::Test = "0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0";
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