Directories
by Howard Dortch · in Torque 3D Professional · 06/05/2009 (12:19 pm) · 7 replies
I built a simple level with just ground, sky and the player character. Wanted to send it to partner to look at. The file is over 100 megs. In TGE we could delete the creator directory and all still worked. I noticed in my game I have an art directory then a core art directory with skies in 2 different places and different info. Can someone describe a stripped down version of the game directory? I have alot of confusion trying to break down the client/server mindset of the TGE into this new ( and I really dont like it) directory system.
Thanks
Thanks
#2
06/05/2009 (3:04 pm)
you need to leave portion of the tools folder else you have to go into the console to exit the game, i cant remember which the msgboxes folder i think
#3
06/05/2009 (3:30 pm)
Tools folder? Thats just wrong, why would they do that? Isn't there a quit(); we can just tie to a button? I'll be checking that..
#4
I suppose you could still over-ride it with the same function (and GUI) being dropped into your game scripts somewhere (that's one reason for "package" functionality), and then do away with the tools folder.
06/05/2009 (3:43 pm)
Really? I just had an issue with exiting from a HUDless play mode and resolved that problem in a "core" script. Different but similar problem I suppose, but yeah the "Exit" functionality really shouldn't be in the tools directory.I suppose you could still over-ride it with the same function (and GUI) being dropped into your game scripts somewhere (that's one reason for "package" functionality), and then do away with the tools folder.
#5
I'm pretty sure quit has always been a console function extended from source. I dunno, maybe I'm misunderstanding what your saying. I'll just "quit();" for now...
Yay! Bad pun!
06/19/2009 (1:18 am)
Quote:Tools folder? Thats just wrong, why would they do that? Isn't there a quit(); we can just tie to a button? I'll be checking that..
I'm pretty sure quit has always been a console function extended from source. I dunno, maybe I'm misunderstanding what your saying. I'll just "quit();" for now...
Yay! Bad pun!
#6
Since this is more "common" functionality, shouldn't these be moved to the Core folder?
06/19/2009 (1:47 am)
The default Yes/No message box GUI file used for quitting in the examples is in the tools directory. I think all the message boxes are there.Since this is more "common" functionality, shouldn't these be moved to the Core folder?
#7
06/19/2009 (9:55 pm)
Yes they should. There is a lot that should be moved to Core, we are hoping to hit up some of these, though each of the little things add up and we have a lot of work to get done (in the priority stack this also falls low).
Associate Michael Hall
Distracted...