iTGB size on iPhone
by Nathan Christensen · in Torque Game Builder · 06/04/2009 (8:51 am) · 3 replies
What is the size of iTGB on the iPhone with no assets, just iTGB.
#2
06/05/2009 (5:38 am)
Is there a file type for asset that take up less memory in the iPhone using iTGB? ei. png VS jpeg or MP4 VS wav VS avi.
#3
MP3 is the recommended music format. You get a licence to use that as part of being an iPhone developer.
You can only play one compressed stream at a time with hardware decoding, so WAV is the most useful sound effect format. If you make loaders for other formats, you could save some space. No way around the memory usage after, so use lower frequencies.
All of this applies whether you use iTGB or make your own engine from scratch.
06/05/2009 (6:37 am)
PVRTC instead of PNG to reduce memory to 1/8th or 1/16th, but not everything looks good after conversion.MP3 is the recommended music format. You get a licence to use that as part of being an iPhone developer.
You can only play one compressed stream at a time with hardware decoding, so WAV is the most useful sound effect format. If you make loaders for other formats, you could save some space. No way around the memory usage after, so use lower frequencies.
All of this applies whether you use iTGB or make your own engine from scratch.
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