Precompile lightmaps in TGE?
by Nate Strandberg · in Artist Corner · 02/13/2003 (11:10 am) · 2 replies
Does anyone have some pointers on how to precompile the lightmaps for TGE? I'm still messing with the idea of a persistent game world, and lighting everything each time you switch maps would be costly time wise..
Overall - EG: Compile the lightmaps at build time instead of each time you run the game.
Thanks!
Nate S.
Overall - EG: Compile the lightmaps at build time instead of each time you run the game.
Thanks!
Nate S.
About the author
#2
Well I'll be ;)
It seems your right.. Thanks for the info m8..
-Nate S.
02/13/2003 (11:22 am)
Phil -Well I'll be ;)
It seems your right.. Thanks for the info m8..
-Nate S.
Torque 3D Owner Phil Carlisle
If the lighting file (cant remember the extension now) is there, it doesnt redo the lighting unless you force it to with ALt-L while in the world editor.
Phil.