Game Development Community

3ds error

by BryceSquared · in Artist Corner · 06/04/2009 (2:11 am) · 4 replies

this error is diplayed everytime i try to export.

Assertion Failed: too many details for mesh!

what do i do?

#1
06/04/2009 (5:15 am)
hi Brice,

Maybe it has something to do with your detail marker or detail number.
Are you using LOD's?

#2
06/04/2009 (5:41 am)
A quick search of the forums brought up this:

Quote:Check the dump file to look at how many detail markers the exporter thinks you have. If the bones have trailing numbers (i.e. bone 03, bone04, etc..) the exporter may be confusing them for detail markers.

Quote:You probably have some bones considered as details nodes. Be sure to have only one detail marker (detail2 for example) and only your shape ending with the number of your detail marker (shape2 for example).

Quote:Every Object needs to be labeled with a detail trailing number and then every object needs as many diffrent Level of detail versions (meshes) as you have detail dummys. So If you have a Tree trunk and 10 Branches and 5 Detail levels you need to create 5 Trunks and 50 Branches etc.

So weld those branches onto the trunk to create a single Object. Run an STL Check just to make sure you have no double faces or other errors afterwards.
Then use this mesh to create Lower res versions.

Do any of these suggestions help? Is your model a character or static shape?
#3
06/05/2009 (4:35 pm)
It is actually a building, that we made in 3ds because it is very complex and would be difficult at best to achieve in constructor. So I havn't really got time until tomorrow to try it out but ill see how it goes
#4
06/05/2009 (5:28 pm)
Its also important to note that you can only have a 24 combined detail markers for both LOD and Collision (ie. detail# and collision-#), anything higher than this count and the exporter will spit out a "too many details" error and abort the process.

If you are running TGEA 1.7+ or Torque3D beta you can export and use the Polysoup collision option found in the mission editor instead, but it comes with its own set of caveats that you need to be aware of.

Logan