Wheeled vehicle wheel datablocks
by Rich Wilson · in Torque Game Engine · 02/13/2003 (10:44 am) · 1 replies
I was wondering if there was a way to specify which front and rear tire datablocks to use for a given wheeledvehicle datablock. As is, from what I can see, you define the front and rear wheel datablocks for all wheeled vehicles at one time, with:
datablock WheeledVehicleTire(TireFront) {...}
I can't see any way to specify which of these blocks to use for a specific wheeled vehicle. Anyone know what I'm missing here?
datablock WheeledVehicleTire(TireFront) {...}
I can't see any way to specify which of these blocks to use for a specific wheeled vehicle. Anyone know what I'm missing here?
About the author
Torque Owner Harold "LabRat" Brown
function WheeledVehicleData::onAdd(%this,%obj) { // Setup the car with some defaults tires & springs for (%i = %obj.getWheelCount() - 1; %i >= 0; %i--) { %obj.setWheelTire(%i,DefaultCarTire); %obj.setWheelSpring(%i,DefaultCarSpring); } }Copy and paste that function compleatly and change WheeledVehicleData to DefaultCar (or whatever the name of your wheeled vehicle datablock is)
function MyWheeledVehicle::onAdd(%this,%obj) { // Setup the car with some defaults tires & springs for (%i = %obj.getWheelCount() - 1; %i >= 0; %i--) { %obj.setWheelTire(%i,MyNewCarTire); %obj.setWheelSpring(%i,MyNewCarSpring); } }