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Problems Deploying to 360

by Philip Crabtree · in Torque X 2D · 06/03/2009 (2:00 pm) · 7 replies

Hi,

I recently started working with torquex 2d and the platform starter kit. The problem is that I can't deploy the game to the 360 although the windows version builds and plays fine.

Im the standard platform starter kit (the torqueX on with the dragonplayer etc) and with no changes to the code, it just won't deploy. Instead I get the "A Problem has occured, Windows is checking for a solution" message and VS2008 reports this error:

Error 5 The command ""C:\Users\Phil\Documents\Visual Studio 2005\Projects\PlatformerDemo1\PlatformerDemo1\Game\bin\Xbox 360\Debug\Game.exe" -exportschema "C:\Users\Phil\Documents\Visual Studio 2005\Projects\PlatformerDemo1\PlatformerDemo1\Game\myschema.txschema"" exited with code -532459699. Xbox 360 Version of Game


I have created Xbox360 versions of both the game and the platform kit. I have also updated all my references to point to the correct places (i.e. using XNA Game Studio 3, using the 360 version of the frame work etc).

The system is windows vista, using XNA 3.0 with the latest torquex builds and the platform starter kit.

Any ideas?

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  • #1
    06/03/2009 (11:02 pm)
    Are you able to deploy any other projects to the 360? The demo projects? Has your current project ever deployed to the 360?
    #2
    06/04/2009 (12:46 am)
    Hi,

    Other projects deploy without a problem (those written from scratch or based on the XNA tutorials / demos).

    A TorqueX project deploys ok (such as the lighting demo which I've just tried - although I needed to update a couple of references) but anything using the platform starter kit doesn't.
    #3
    06/04/2009 (11:09 am)
    Ah ok. Phillip is actually working on updating the PSK to be compatible with TX2D 3.0, so he might be able to shed a little more light on this. I'll pass it along.
    #4
    06/04/2009 (12:10 pm)
    Excellent,

    Thank you very much - in the mean time i'll keep developing for windows.

    Do you think there is any chance that having both VS2005 and VS2008 installed would be causing problems?
    #5
    06/04/2009 (12:12 pm)
    They should be able to coexist happily side by side, and shouldn't be causing you any issues.
    #6
    06/04/2009 (3:32 pm)
    How are you deploying it? Through VS2008?

    Here are the steps I did to get it working properly:

    1. In VS2008 Right-Click on your Game and PlatformerFramework projects and hit "Create copy of Project for Xbox 360".
    2. Remove any references to System.Data
    3. Compile
    4. Deploy to connected Xbox 360.
    5. Play!
    #7
    06/05/2009 (2:13 am)
    Hi,

    I did it along similar lines although not quite as simple I'm afraid as Im using Torque 3.0 and XNA 3.0.

    1.In VS2008 I created Xbox360 copies for both the Game and the Platformer Framwork.
    2. Removed references to System.Data
    3. Removed references to any v2.0 references in the platform, replace with v3.0 references and rebuild (to create the 360 dll)
    4. Removed refereces to any v2.0 references in the game and replace with 3.0 references. Update the platform framework reference to be the 360 build.
    5. Compile

    This is where the error occured. The platform framework builds fine but anything which references it won't.