Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent
by Ranger McCoy · in Torque Game Engine · 06/03/2009 (8:04 am) · 90 replies
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Would love to build a game like that described in this patent!
What would be the easiest vampire/zombie games/FPS's to mod? All we would have to do is add voices and some simple AI to the vampires/zombies/NPCs.
System and method for creating exalted video games and virtual realities wherein ideas have consequences:
http://www.google.com/patents?id=aAuzAAAAEBAJ (Patent application)
http://www.google.com/patents?id=aAuzAAAAEBAJ&pg=PA2&source=gbs_selected_pages&cad=1_1 (figures)
"A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player’s choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero’s journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future."
The patent is getting some buzz:
http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/
http://www.eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_becomes_vampire_communist_quot_/
http://forums.somethingawful.com/showthread.php?threadid=3146757
http://progsoc.org/~curious/?p=732
Has anyone done anything like this?
What would be the easiest vampire/zombie game or FPS to mod?
All we would have to do is add voices to the characters and some simple AI.
1. A method for creating video games and virtual realities wherein ideas have consequences.
2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.
3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.
4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.
5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.
6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.
7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.
8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.
http://libertariangames.com
Would love to build a game like that described in this patent!
What would be the easiest vampire/zombie games/FPS's to mod? All we would have to do is add voices and some simple AI to the vampires/zombies/NPCs.
System and method for creating exalted video games and virtual realities wherein ideas have consequences:
http://www.google.com/patents?id=aAuzAAAAEBAJ (Patent application)
http://www.google.com/patents?id=aAuzAAAAEBAJ&pg=PA2&source=gbs_selected_pages&cad=1_1 (figures)
"A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player’s choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero’s journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future."
The patent is getting some buzz:
http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/
http://www.eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_becomes_vampire_communist_quot_/
http://forums.somethingawful.com/showthread.php?threadid=3146757
http://progsoc.org/~curious/?p=732
Has anyone done anything like this?
What would be the easiest vampire/zombie game or FPS to mod?
All we would have to do is add voices to the characters and some simple AI.
1. A method for creating video games and virtual realities wherein ideas have consequences.
2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.
3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.
4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.
5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.
6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.
7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.
8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.
http://libertariangames.com
About the author
Thread is locked
#22
Ranger's Qoute:
"What would be the easiest vampire/zombie games/FPS's to mod? All we would have to do is add voices and some simple AI to the vampires/zombies/NPCs."
1. You won't make any money off of a Mod because you can't sell Mods.
Ranger's Qoute:
"Imagine if the Locust Horde in Gears of War was not only defined by its ghoulish appearance, but by their ideas! That means that now and then you would be able to talk to a Locust, find out he also had a secret appreciation for Thomas Jefferson/Ron Paul, and bring him over to your side! You wouldn't just have to shoot them all the time; but, in fact, the only way to win the game would be to find enough Locusts to join your side"
2. "Simple AI": Yeah Right, Sounds like you want every single AI to have its own thought process, in the case of GOW I would imagine the game would not have played so smoothly with your "AI System/RPG System".
Ranger's Qoute:
"If EA reached out to those seeking not just fanboy entertainment, but depth, profundity, exaltation, and enlightenment; they would massively exalt their own bottom line; while also accomplishing far greater things"
3. lol, EA reaching out... lmfao.
07/01/2009 (2:50 pm)
lol, I know thats English but I don't understand half of what your rambling about or why it's relevant.Ranger's Qoute:
"What would be the easiest vampire/zombie games/FPS's to mod? All we would have to do is add voices and some simple AI to the vampires/zombies/NPCs."
1. You won't make any money off of a Mod because you can't sell Mods.
Ranger's Qoute:
"Imagine if the Locust Horde in Gears of War was not only defined by its ghoulish appearance, but by their ideas! That means that now and then you would be able to talk to a Locust, find out he also had a secret appreciation for Thomas Jefferson/Ron Paul, and bring him over to your side! You wouldn't just have to shoot them all the time; but, in fact, the only way to win the game would be to find enough Locusts to join your side"
2. "Simple AI": Yeah Right, Sounds like you want every single AI to have its own thought process, in the case of GOW I would imagine the game would not have played so smoothly with your "AI System/RPG System".
Ranger's Qoute:
"If EA reached out to those seeking not just fanboy entertainment, but depth, profundity, exaltation, and enlightenment; they would massively exalt their own bottom line; while also accomplishing far greater things"
3. lol, EA reaching out... lmfao.
#23
07/01/2009 (2:51 pm)
@Ranger: Brevity is a virtue.
#25
@Ranger
If you want some specific examples of games that already use this idea then here are a few.
Knight of the Old Republic, both 1 & 2, allowed you to convince certain NPC's to your side through dialogue as well as actions.
Morrowind allows for you to be a pacifist in the game, I'm not certain if you can actually complete the main quest but a considerable chunk of the quests can be completed without combat at all. I'm assuming this is the same for Oblivion, I never did get very far in that one before dropping it.
Fallout 1-3 all allow you to complete the game as a pacifist.
Vampire: The Masquerade - Bloodlines, while I haven't actually played this one I was always lead to believe that the freedom over your actions came close to that of Morrowind's. This might not be true, but I'm including it here since you seem to really want an example with vampires.
07/02/2009 (10:08 am)
I won't bother commenting on the legitimacy of the patent itself. Ted already did fine job of that and anything I add would just be repeating what he already said.@Ranger
If you want some specific examples of games that already use this idea then here are a few.
Knight of the Old Republic, both 1 & 2, allowed you to convince certain NPC's to your side through dialogue as well as actions.
Morrowind allows for you to be a pacifist in the game, I'm not certain if you can actually complete the main quest but a considerable chunk of the quests can be completed without combat at all. I'm assuming this is the same for Oblivion, I never did get very far in that one before dropping it.
Fallout 1-3 all allow you to complete the game as a pacifist.
Vampire: The Masquerade - Bloodlines, while I haven't actually played this one I was always lead to believe that the freedom over your actions came close to that of Morrowind's. This might not be true, but I'm including it here since you seem to really want an example with vampires.
#26
Dr. McGucken,
Is this purely a personal project, or is it also a realistic commercial venture? It reads very much like a personal statement or manifesto of sorts, but you still claim that untapped billions are present in your idea.
Do you believe that your own ideals line up so exactly to consumer desires so as to create such incredible percieved demand? If this is the case, why is there no widespread appeal to Classical ideals? Surely, you can't be the first one to envision something as mundane as cultural Neo-Classicism.
[/quote]
Hello! In answering the above and other questions, which have been flooding in, I came up with the following! Please feel free to ask anything again--I hope to address all your questions to your satisfaction. :)
With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming! The major gaming companies are leaving billions on the table!
The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters. (Did you see the latest Transformers?)
Ideas have consequences, and EA’s fallen market cap is what one gets for placing Beatrice in Hell and completely ignoring the classical, epic, exalted soul; humanity's vast and great heritage, and maverick, new storytelling technologies. It is quite tragic that they would rather lose money by debauching the spirit and soul, than make money by exalting it; but a fiat currency debauches the soul of all those it tempts with fiat stock options, as all serve Dante’s three-headed Satan in the ARG, while debauching Dante’s art, as Satan demands. As I stated at Something Awful, "One of the reasons Spore fell flat is that it forgot to incorporate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mythologies." --
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9
Think like a developer/marketer for a major company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!
Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices.
Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!)
http://libertariangames.blogspot.com
http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
07/02/2009 (10:12 am)
quote="Ambrose Burnside"]Dr. McGucken,
Is this purely a personal project, or is it also a realistic commercial venture? It reads very much like a personal statement or manifesto of sorts, but you still claim that untapped billions are present in your idea.
Do you believe that your own ideals line up so exactly to consumer desires so as to create such incredible percieved demand? If this is the case, why is there no widespread appeal to Classical ideals? Surely, you can't be the first one to envision something as mundane as cultural Neo-Classicism.
[/quote]
Hello! In answering the above and other questions, which have been flooding in, I came up with the following! Please feel free to ask anything again--I hope to address all your questions to your satisfaction. :)
With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming! The major gaming companies are leaving billions on the table!
The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters. (Did you see the latest Transformers?)
Ideas have consequences, and EA’s fallen market cap is what one gets for placing Beatrice in Hell and completely ignoring the classical, epic, exalted soul; humanity's vast and great heritage, and maverick, new storytelling technologies. It is quite tragic that they would rather lose money by debauching the spirit and soul, than make money by exalting it; but a fiat currency debauches the soul of all those it tempts with fiat stock options, as all serve Dante’s three-headed Satan in the ARG, while debauching Dante’s art, as Satan demands. As I stated at Something Awful, "One of the reasons Spore fell flat is that it forgot to incorporate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mythologies." --
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9
Think like a developer/marketer for a major company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!
Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices.
Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!)
http://libertariangames.blogspot.com
http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
#27
Please read the patent where I address KOTOR & FABLE and other games!
http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
Again, I cite the patent: http://www.faqs.org/patents/app/20090017886
[0578]Although Fallout1 allowed one to kill children, Fallout3 no longer does, as the designer states: "You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed." [0579]The Fallout3 interview continues at http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-Interview: [0580]"3) Could you outline your thoughts on the matter of ensuring that choices and consequences provided by the various quests within your game are crafted so as to be more nonlinear than simply the superficial choice between "good, bad and neutral"/"affirmative, negative and nothing?" Also, will there be other aspects to choices in Fallout 3? Political? Philosophical? Exactly how far will you go with the player's moral freedom, the "gray" solutions?" [0581]That really depends on the quest, so it's hard to say. There are certainly some that are clearly good/bad, like blowing up Megaton. It's clearly bad to nuke an entire town. It's clearly bad to kill innocent people throughout the game, and your karma is affected. It's also clearly good to help people in need, giving to charity, passing out clean water, and more. Those are specific examples in the game. I think many people want to play "good" and want to play "evil". Both are fun in different ways. The gray area comes into several quests, where the situation is just "bad". Some feel like no-win situations and they come across as "make a hard choice." I think that's where it feels best honestly, but we do need to mix it up between that and simpler good/bad.--http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-- Interview
[0582]So it is that good and evil are both "fun" in different ways. Imagine if our Founding Fathers had created a nation wherein they saw "good" and "evil" to be "fun" in different ways. The present invention differentiates itself from the prior art in that the outcome of the world ultimately does depend on classical ideals which must be fought for. Tobold's blog presents some insights into how the fanboy gaming community falls short in delivering games where exalted ideas and have truly exalted consequences; and where there is a good that ultimately makes a difference. The present and prior art of the video game world exalts games where evil is a thin plot device:
[0583]http://tobolds.blogspot.com/2006--06--01_archive.html
[0584]Tobold's MMORPG Blog
[0585]Friday, Jun. 30, 2006
[0586]"The end of evil [0587]When last year Edward Castronova argued on Terra Nova that Horde characters in World of Warcraft are evil, he was widely ridiculed. There is no "evil" in World of Warcraft, players of either faction are constantly on quests that are helping somebody else. Whether you are a holy paladin or a demon-summoning warlock, it doesn't change the way in which you help the farmer get the deed to his farm back from the evil bandits. There is no moral choice, no option to sell the deed to the highest bidder instead of returning it for a lousy reward. Even the undead are "good" undead, fighting the evil scourge undead.
07/02/2009 (10:15 am)
Hello Scott Burns,Please read the patent where I address KOTOR & FABLE and other games!
http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
Again, I cite the patent: http://www.faqs.org/patents/app/20090017886
[0578]Although Fallout1 allowed one to kill children, Fallout3 no longer does, as the designer states: "You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed." [0579]The Fallout3 interview continues at http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-Interview: [0580]"3) Could you outline your thoughts on the matter of ensuring that choices and consequences provided by the various quests within your game are crafted so as to be more nonlinear than simply the superficial choice between "good, bad and neutral"/"affirmative, negative and nothing?" Also, will there be other aspects to choices in Fallout 3? Political? Philosophical? Exactly how far will you go with the player's moral freedom, the "gray" solutions?" [0581]That really depends on the quest, so it's hard to say. There are certainly some that are clearly good/bad, like blowing up Megaton. It's clearly bad to nuke an entire town. It's clearly bad to kill innocent people throughout the game, and your karma is affected. It's also clearly good to help people in need, giving to charity, passing out clean water, and more. Those are specific examples in the game. I think many people want to play "good" and want to play "evil". Both are fun in different ways. The gray area comes into several quests, where the situation is just "bad". Some feel like no-win situations and they come across as "make a hard choice." I think that's where it feels best honestly, but we do need to mix it up between that and simpler good/bad.--http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-- Interview
[0582]So it is that good and evil are both "fun" in different ways. Imagine if our Founding Fathers had created a nation wherein they saw "good" and "evil" to be "fun" in different ways. The present invention differentiates itself from the prior art in that the outcome of the world ultimately does depend on classical ideals which must be fought for. Tobold's blog presents some insights into how the fanboy gaming community falls short in delivering games where exalted ideas and have truly exalted consequences; and where there is a good that ultimately makes a difference. The present and prior art of the video game world exalts games where evil is a thin plot device:
[0583]http://tobolds.blogspot.com/2006--06--01_archive.html
[0584]Tobold's MMORPG Blog
[0585]Friday, Jun. 30, 2006
[0586]"The end of evil [0587]When last year Edward Castronova argued on Terra Nova that Horde characters in World of Warcraft are evil, he was widely ridiculed. There is no "evil" in World of Warcraft, players of either faction are constantly on quests that are helping somebody else. Whether you are a holy paladin or a demon-summoning warlock, it doesn't change the way in which you help the farmer get the deed to his farm back from the evil bandits. There is no moral choice, no option to sell the deed to the highest bidder instead of returning it for a lousy reward. Even the undead are "good" undead, fighting the evil scourge undead.
#28
--http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
07/02/2009 (10:16 am)
[0588]If a game like Black & White, or Knights of the Old Republic, or Fable, gives you the option to play good or evil, that is just a thinly disguised way to enable you to play the game twice. You chose evil or good by what you think is more useful to beat the game, and then if you play it again, you chose the other side, just to see something new. It is not a moral choice, but a tactical one. We don't feel that burning down a virtual village in a game world and killing the inhabitants is an evil act, after all those are just colored pixels that don't feel anything. Advancing in the game is the most important, even that means that in the next mission we have to throw Napalm on that Vietnamese village to continue. [0589]All that ends us in a total inability between gamers and anti-game advocates or politicians to understand each other. The gamer picks up minor points that the criticism got wrong, like "there are no points in GTA for shooting and raping hookers", and fails to see that the criticism otherwise wasn't all that unjustified. Most of what you do in GTA *is* a depiction of very, very evil behavior. By the time you finished the game you have committed more crimes than any known peace-time gangster. The anti-gamer fails to see that all these crimes are virtual, and don't lead to you going out and doing the same in real life. [0590]"Evil" has become a joke. In Dragon Quest 8 one of the heroes has a special combat move with whirling axes, called "Axes of Evil", har, har, nice joke on George Bush. But I wonder if all this making light of evil, all this gaming without true moral choices, is not making the medium of video games poorer. Fact is that in the real world there is real evil, guys like Sadam Hussein, Kim Jong-il, or Robert Mugabe aren't just "misunderstood". And evil isn't limited to crazy dictators, there are people everywhere that like to be cruel to others. And ordinary people have to make hard moral choices sometimes, between good and evil. Previous entertainment media understood that, and made good and evil a major recurring theme in many books and movies. Only video games present the end of evil, a world in which neither good nor evil matters, where "evil" is just a thin plot element to explain why you as the hero have to go out and kill that boss. We end up with players in online games doing evil things that actually hurt real people, if just in a minor way, and not even realizing the difference. GTA won't turn anybody into a mass murderer, but it is hard to believe that hundreds of hours of inconsequential evil and violence should have no effect whatsoever on how you perceive evil and violence in the real world."--http://tobolds.blogspot.com/2006--06--01_archive.html--http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
#29
Sigh... No, it's not, and no amount of quoting from blogs that have nothing to do with your "patent" will change that.
07/02/2009 (10:48 am)
Quote:The patent is a doorway to a paradigm shift
Sigh... No, it's not, and no amount of quoting from blogs that have nothing to do with your "patent" will change that.
#30
It seems clear to me that your concept of a game is one that is very much shaped by the mainstream view on games. You seem to assume that moral choices presented to players in my examples, and others I didn't bother pointing out, are there just as ways to get the player to replay the game. I don't know if I'd label that as being ignorant, misinformed, or just framing everything in a way so that it supports whatever the hell it is you're trying to say.
The key ingredient you're ignoring is the player and the fact that every one of the examples I mentioned are Role Playing games. The majority of people that play RPGs are acting out their role, not simply trying to see more content on multiple play-thrus.
Most players tend to have an idea of how they want to play their character, some want to be the hero who stands up against evil defending the weak, some want to be the villain who crushes the weak beneath his boot and spits in the face of good. There are others who simply want to walk the line between the two, then there are those who play as though they are themselves within whatever fantasy world their game inhabits. They make their choices based on their own moral codes.
I could go into my various play-thrus of the games, but for sake of keeping a long post short I'll simply say that I've done all of the above play styles.
Now I have to ask, have you played any of these games yourself?
Edit: I can't believe I let myself get sucked into this one.
07/02/2009 (11:02 am)
Here I thought you actually wanted a discussion on this topic. Are you really going to respond every time with "read my patent" and poorly formatted excerpts from it in which one can't even tell what your opinion is much less if there's an original idea in there?It seems clear to me that your concept of a game is one that is very much shaped by the mainstream view on games. You seem to assume that moral choices presented to players in my examples, and others I didn't bother pointing out, are there just as ways to get the player to replay the game. I don't know if I'd label that as being ignorant, misinformed, or just framing everything in a way so that it supports whatever the hell it is you're trying to say.
The key ingredient you're ignoring is the player and the fact that every one of the examples I mentioned are Role Playing games. The majority of people that play RPGs are acting out their role, not simply trying to see more content on multiple play-thrus.
Most players tend to have an idea of how they want to play their character, some want to be the hero who stands up against evil defending the weak, some want to be the villain who crushes the weak beneath his boot and spits in the face of good. There are others who simply want to walk the line between the two, then there are those who play as though they are themselves within whatever fantasy world their game inhabits. They make their choices based on their own moral codes.
I could go into my various play-thrus of the games, but for sake of keeping a long post short I'll simply say that I've done all of the above play styles.
Now I have to ask, have you played any of these games yourself?
Edit: I can't believe I let myself get sucked into this one.
#31
here is the gold 45 revolver:
http://www.flickr.com/photos/picturesofautumn/3663848103/sizes/l/in/dateposted/
here is the gold 45 revolver shooting the communist/vampire zombie.
http://www.flickr.com/photos/picturesofautumn/3663857961/sizes/l/in/dateposted/
i think that even an MBA could grasp this.
Someone made the first demo! I have no idea who....
http://www.newgrounds.com/portal/view/500921
Gerry's game falls short in many ways including the soundtrack--I would set it to this: http://www.youtube.com/watch?v=5SH2DNAB0Qo
Also, where are the Banshee Shriekers?
Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices.
With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming! The major gaming companies are leaving billions on the table!
The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters. (Did you see the latest Transformers?)
Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!)
http://libertariangames.blogspot.com
07/02/2009 (5:04 pm)
well, here is the communist vampire/zombie: http://www.flickr.com/photos/picturesofautumn/3663861503/sizes/l/in/dateposted/here is the gold 45 revolver:
http://www.flickr.com/photos/picturesofautumn/3663848103/sizes/l/in/dateposted/
here is the gold 45 revolver shooting the communist/vampire zombie.
http://www.flickr.com/photos/picturesofautumn/3663857961/sizes/l/in/dateposted/
i think that even an MBA could grasp this.
Someone made the first demo! I have no idea who....
http://www.newgrounds.com/portal/view/500921
Gerry's game falls short in many ways including the soundtrack--I would set it to this: http://www.youtube.com/watch?v=5SH2DNAB0Qo
Also, where are the Banshee Shriekers?
Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices.
With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming! The major gaming companies are leaving billions on the table!
The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters. (Did you see the latest Transformers?)
Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!)
http://libertariangames.blogspot.com
#32
my 2 cents Happy Torqing :D
07/02/2009 (5:30 pm)
this conversation is pointless..i suggest everybody to stay out of this one since things are just being repeated now..literally. But really this patent is pointless since everything you are talking about, combined in one game would render it quite confusing and would probably be one of those projects that would never get finished since every little thing would branch off into some other distant time or place. (wow long sentence lol) a game you are describing would , to me, would have no structure and in the eyes of the average gamer, would be rather boring. So, this "billions" they are missing out on are just your opinion since i dont think the gamers would be rushing out to buy this.my 2 cents Happy Torqing :D
#33
Seriously, that is the kind of gameplay you patented???
Choosing actions like that has been around since, like, the 70s. Before it was on the computer, it was in games like Chainmail and Dungeons and Dragons and in books like the Choose Your Own Adventure series.
::shakes head::
Edit: Scooby is right. I've unwatched this thread.
07/02/2009 (5:31 pm)
Quote:Someone made the first demo! I have no idea who....
Seriously, that is the kind of gameplay you patented???
Choosing actions like that has been around since, like, the 70s. Before it was on the computer, it was in games like Chainmail and Dungeons and Dragons and in books like the Choose Your Own Adventure series.
::shakes head::
Edit: Scooby is right. I've unwatched this thread.
#34
www.youtube.com/watch?v=2KQSjeu4710
in our version of the game, she will hold the secret to the gold 45 revolver, and without that gold 45 revolver which fires zeus's lightning (as long as you have done the moral thing throughout the game), there is no way that you will be able to defeat the hordes of feminist/fanboy/fiatocracy zombie/vampire/communists at the end, as hundreds descend upon you, shrieking the fiatocracy's slogans at full volume, as beethoven's ninth thunders in the background.
so basically, you are better off not killing hookers in our version of the game, but rather talking to them. they just might tell you of those classic, epic ideals that the fiatocracy has banned.
07/02/2009 (7:42 pm)
here's the hooker "kill montage" in fallout:www.youtube.com/watch?v=2KQSjeu4710
in our version of the game, she will hold the secret to the gold 45 revolver, and without that gold 45 revolver which fires zeus's lightning (as long as you have done the moral thing throughout the game), there is no way that you will be able to defeat the hordes of feminist/fanboy/fiatocracy zombie/vampire/communists at the end, as hundreds descend upon you, shrieking the fiatocracy's slogans at full volume, as beethoven's ninth thunders in the background.
so basically, you are better off not killing hookers in our version of the game, but rather talking to them. they just might tell you of those classic, epic ideals that the fiatocracy has banned.
#35
I would rather have an original thought or something unique and different that has the potential of becoming "great" in it's on turn. Anyone can re-use an existing idea, it's like standing on the shoulders of a giant and calling yourself a giant. Just because you want to quote or name these so-called "great" names in your game does not bestow any greatness to said game -- there is still nothing new here. Point of fact is that your average gamer wouldn't even have a clue to what their character should be espousing, nor do they want to be educated.
So far as a "soundtrack" goes what you've described has no meaning in the context in which it seems to be intended to be presented as. Music that provokes emotions is much more important in developing emotions than any "X-named" composer's name used as a catchphrase or gimmick.
To end, a gimmick is all I see here. I thought there might be a decent discussion here about some "new" gameplay mechanic, but theres not, it's turned into baseless claims about a derived story idea that already bores me -- unsubscribing to this spam before I start being an asshole... have a great one!
07/02/2009 (10:58 pm)
What I don't understand is the supposed *importance* of the great classics. Never mind the senselessness of the patent in the first place. There is nothing I've seen here or these other blog/videos/links that makes these ideals important to me as a gamer. Even the supposed story/plot is not original... I read a lot ;)I would rather have an original thought or something unique and different that has the potential of becoming "great" in it's on turn. Anyone can re-use an existing idea, it's like standing on the shoulders of a giant and calling yourself a giant. Just because you want to quote or name these so-called "great" names in your game does not bestow any greatness to said game -- there is still nothing new here. Point of fact is that your average gamer wouldn't even have a clue to what their character should be espousing, nor do they want to be educated.
So far as a "soundtrack" goes what you've described has no meaning in the context in which it seems to be intended to be presented as. Music that provokes emotions is much more important in developing emotions than any "X-named" composer's name used as a catchphrase or gimmick.
To end, a gimmick is all I see here. I thought there might be a decent discussion here about some "new" gameplay mechanic, but theres not, it's turned into baseless claims about a derived story idea that already bores me -- unsubscribing to this spam before I start being an asshole... have a great one!
#36
Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.
The major videogames companies are leaving billions on the table!
It is true that arrogant fanboys would rather lose billions of dollars on Spores and God of War ripoffs which also gut Dante's Inferno of its soul and original intent by placing Beatrice in hell, but this is *exactly* why we need new gaming technologies.
(Breaking up the family was not incidental but central to that ideology and was one of the main ideas upon which Lenin insisted so strongly. Karl Marx and Friedrich Engels were unsubtle, if also incoherent, when they wrote, "Abolition of the family!" as a central plank of the Commuinst Mannifesto. -Save the Males: Why Men Matter Why Women Should Care by Kathleen Parker )
A lone rider shows up in a large mountain town on his Harley. He walks into an upscale bar, filled with beautiful women wearing all black. He doesn't much notice the men. A women eyes him and as she reaches for her drink, she knocks a book to the floor. Now it the player is careful, he will notice the black book's title--Manifest der Kommunistischen Partei. Later on he gets a woman's number, and if he is careful, he will note that as she reaches in her purse to get something to write on, there is Das Kapital! It seems none of the women will leave with him, so he goes to a different club.
The next club is much grungier--a dive bar. After a minute or so he can see it for what it is--a whorehouse. He follows a hooker upstairs. She says, "You look different. Are your the one?" Now he can hook up with here--he can hire her and kill her and get his money back, just like in GTA; but instead, he talks to her. And she tells him,
07/03/2009 (7:09 am)
In all their prior art, there exists no Vampire/Zombie/Communist game wherein the Vampires/Communists/Zombies can be rescued/reformed via speaking classical ideals, nor is there any game wherein the Vampires/Communists/Zombies are caused by NPCs/players coming into contact with words, both/either spoken and written. Nor does there exist any game wherein one is consciously fighting for classical, constitutional ideals laid out in word at the beginning of the game--words which may be used throughout the game, instead of bullets, to win the war and also save the lives and souls of the enemies. These are simple, vast, primal concepts: and when implemented, they will result in a paradigm shift in games--billions in revenue for companies, and exalted art for gamers.Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.
The major videogames companies are leaving billions on the table!
It is true that arrogant fanboys would rather lose billions of dollars on Spores and God of War ripoffs which also gut Dante's Inferno of its soul and original intent by placing Beatrice in hell, but this is *exactly* why we need new gaming technologies.
(Breaking up the family was not incidental but central to that ideology and was one of the main ideas upon which Lenin insisted so strongly. Karl Marx and Friedrich Engels were unsubtle, if also incoherent, when they wrote, "Abolition of the family!" as a central plank of the Commuinst Mannifesto. -Save the Males: Why Men Matter Why Women Should Care by Kathleen Parker )
A lone rider shows up in a large mountain town on his Harley. He walks into an upscale bar, filled with beautiful women wearing all black. He doesn't much notice the men. A women eyes him and as she reaches for her drink, she knocks a book to the floor. Now it the player is careful, he will notice the black book's title--Manifest der Kommunistischen Partei. Later on he gets a woman's number, and if he is careful, he will note that as she reaches in her purse to get something to write on, there is Das Kapital! It seems none of the women will leave with him, so he goes to a different club.
The next club is much grungier--a dive bar. After a minute or so he can see it for what it is--a whorehouse. He follows a hooker upstairs. She says, "You look different. Are your the one?" Now he can hook up with here--he can hire her and kill her and get his money back, just like in GTA; but instead, he talks to her. And she tells him,
#37
"This town has been taken over by the feminist fanboy fiatocracy. All the women have had abortions and now merely work for the fiat corporate state as the banker's depopulation scheme advances; as they kill the soul of Western Civilization."
At this point, the typical fanboy player will merely tell her to shuttup--they will merely hire her and kill her, as they were taught to do in Grand Theft Auto—the fiatocracy’s preferred training program.
But those interested in truth and beauty--in empathy and sympathy, will listen on; noting that underneath that worn-our look, she is most beautiful.
"Our banker pimps have enslaved the honest and honorable--the rebellious romantics. They tell us that we have no souls in their schools of debauchery created by a debauched currency, that we are but cogs in their fiat Matrix. They tell us that abortion is noble and teach us to hate men. They commanded us to go forth and hook up with random douchebags from eighth-grade on, destroying our souls. That is why we never got married, and are now consigned to being married to this career which but serves the corproate-state's bottom line. By divding men and women, and destroying the family, the bankiers conquered a once mighty nation without firing a shot. They transformed the world's greatest manufacturer and lender into the world's greatest debtor and divorcer; and forced both parents into the workplace; saddling a nation with unprecedented debt."
Then, she would pull out an Ernest Hemingway book and quote:
"The first panacea for a mismanaged nation is inflation of the currency; the second is war. Both bring a temporary prosperity; both bring a permanent ruin. But both are the refuge of political and economic opportunists." -Ernest Hemingway
After which you would select a quote from a dialogue tree, say "Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other. -John Adams"
at that point, she would read a Shakespearean sonnet to you out of her journal, and you would be in love, so you would quote back:
"From all that I had read of history and government, of human life and manners, I had drawn this conclusion, that the manners of women were the most infallible barometer to ascertain the degree of morality and virtue in a nation. All that I have since read, and all the observations I have made in different nations, have confirmed me in this opinion. The manners of women are the surest criterion by which to determine whether a republican government is practicable in a nation or not. The Jews, the Greeks, the Romans, the Dutch, all lost their public spirit, their republican principles and habits, and their republican forms of government, when they lost the modesty and domestic virtue of their women. . . . What havoc, I said to myself, would these manners make in America! . . . The foundations of national morality must be laid in private families. In vain are schools, academies, and universities, instituted, if loose principles and licentious habits are impressed upon children in their earliest years. The mothers are the earliest and most important instructors of youth. The vices and examples of the parents cannot be concealed from the children. How is it possible that children can have any just sense of the sacred obligations of morality or religion, if, from their earliest infancy, they learn that their mothers live in habitual infidelity to their fathers, and their fathers in as constant infidelity to their mothers? --President John Adams"
At that point, she would give you the Gold 45 Revolver.
Only it wouldn't be gold.
It would just be a plain-old black 45. But, if you had done the right thing throughout the game--if you had treated all with diginity and respect as Zeus demands--then the revolver would glow gold at the end of the game, and you would be able to slay her corporate-statist, fiatcrat, CEO pimp, and then the hordes of the fanboy/feminist/fiatocracy's communist/zombie vampires with bolts of Zeus's lightning; sending them on back home to hell. And you and the hooker--Beatrice is her name--would ride off free.
Now this could be enhanced and improved upon in a thousand, thousand ways. The novel technology in the patent is but a doorway to something far, far greater--a paradigm shift in gaming and video games!
http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
http://forums.somethingawful.com/showthread.php?threadid=3143589
http://libertariangames.blogspot.com
http://forum.teamxbox.com/showthread.php?t=623861 "VIDEO GAME IDEA OF THE CENTURY!"
http://www.neogaf.com/forum/showthread.php?t=366448 "THIS IS THE GREATEST VIDEO GAME PATENT I HAVE EVER READ."
07/03/2009 (7:14 am)
"This town has been taken over by the feminist fanboy fiatocracy. All the women have had abortions and now merely work for the fiat corporate state as the banker's depopulation scheme advances; as they kill the soul of Western Civilization."
At this point, the typical fanboy player will merely tell her to shuttup--they will merely hire her and kill her, as they were taught to do in Grand Theft Auto—the fiatocracy’s preferred training program.
But those interested in truth and beauty--in empathy and sympathy, will listen on; noting that underneath that worn-our look, she is most beautiful.
"Our banker pimps have enslaved the honest and honorable--the rebellious romantics. They tell us that we have no souls in their schools of debauchery created by a debauched currency, that we are but cogs in their fiat Matrix. They tell us that abortion is noble and teach us to hate men. They commanded us to go forth and hook up with random douchebags from eighth-grade on, destroying our souls. That is why we never got married, and are now consigned to being married to this career which but serves the corproate-state's bottom line. By divding men and women, and destroying the family, the bankiers conquered a once mighty nation without firing a shot. They transformed the world's greatest manufacturer and lender into the world's greatest debtor and divorcer; and forced both parents into the workplace; saddling a nation with unprecedented debt."
Then, she would pull out an Ernest Hemingway book and quote:
"The first panacea for a mismanaged nation is inflation of the currency; the second is war. Both bring a temporary prosperity; both bring a permanent ruin. But both are the refuge of political and economic opportunists." -Ernest Hemingway
After which you would select a quote from a dialogue tree, say "Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other. -John Adams"
at that point, she would read a Shakespearean sonnet to you out of her journal, and you would be in love, so you would quote back:
"From all that I had read of history and government, of human life and manners, I had drawn this conclusion, that the manners of women were the most infallible barometer to ascertain the degree of morality and virtue in a nation. All that I have since read, and all the observations I have made in different nations, have confirmed me in this opinion. The manners of women are the surest criterion by which to determine whether a republican government is practicable in a nation or not. The Jews, the Greeks, the Romans, the Dutch, all lost their public spirit, their republican principles and habits, and their republican forms of government, when they lost the modesty and domestic virtue of their women. . . . What havoc, I said to myself, would these manners make in America! . . . The foundations of national morality must be laid in private families. In vain are schools, academies, and universities, instituted, if loose principles and licentious habits are impressed upon children in their earliest years. The mothers are the earliest and most important instructors of youth. The vices and examples of the parents cannot be concealed from the children. How is it possible that children can have any just sense of the sacred obligations of morality or religion, if, from their earliest infancy, they learn that their mothers live in habitual infidelity to their fathers, and their fathers in as constant infidelity to their mothers? --President John Adams"
At that point, she would give you the Gold 45 Revolver.
Only it wouldn't be gold.
It would just be a plain-old black 45. But, if you had done the right thing throughout the game--if you had treated all with diginity and respect as Zeus demands--then the revolver would glow gold at the end of the game, and you would be able to slay her corporate-statist, fiatcrat, CEO pimp, and then the hordes of the fanboy/feminist/fiatocracy's communist/zombie vampires with bolts of Zeus's lightning; sending them on back home to hell. And you and the hooker--Beatrice is her name--would ride off free.
Now this could be enhanced and improved upon in a thousand, thousand ways. The novel technology in the patent is but a doorway to something far, far greater--a paradigm shift in gaming and video games!
http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html
http://forums.somethingawful.com/showthread.php?threadid=3143589
http://libertariangames.blogspot.com
http://forum.teamxbox.com/showthread.php?t=623861 "VIDEO GAME IDEA OF THE CENTURY!"
http://www.neogaf.com/forum/showthread.php?t=366448 "THIS IS THE GREATEST VIDEO GAME PATENT I HAVE EVER READ."
#38
Disclaimer: I really am interested in having a discusion here. Seriously, I'm waiting for the discussion to begin. I've been waiting for a long time. Quoting yourself repeatedly is not discussion.
Here's a litmus test. Ranger, please give me a direct answer to a direct question: did you file for this patent, and are you Elliot McGucken?
Sorry if that was rude, but I think it's best we start with the basics. (I'm already this close to believing this whole thing is just an elaborate troll :P.)
In some respects, I agree with you - games can certainly have greater moral depth, rather than offering superficial or oversimplified choices. However, I don't think that a game whose sole purpose is to glorify the words of the Founding Fathers would be the billion-dollar goldmine you claim. For a start, that's a step backwards on the 'moral depth' scale. You are declaring, in effect, that you (or those who you have referred to) are right, good and just, and everybody who thinks differently to you is automatically evil and must be eradicated, or else the world will fall into damned chaos. That's not moral depth or exaltation (okay, I hink it;s igh time we give that word a rest); that's brainwashing. It's juust as bad as what you would accuse modern games of doing: presenting one political, ethical and moral standpoint as exclusively correct over all others. Granted, I do believe that your ethical standpoint is far more just and righteous than that of GTA and its ilk. But art isn't just preaching. A pice of art is unique to every individual; we create our own meanings for it and find our own experience in something that can't be universally interpreted the same way by everyone. If your game presents only one correct path to salvation (or what-have-you), exclusively founded in your own moral beliefs and those of those you choose to follow, you are not creating 'more exalted' art - you're preaching (to an audience who are unwilling to listen).
Now, the above is simply my opinion. I didn't mean it to be any kind of personal attack, but I feel kind of strongly that we've got to talk about the core beliefs of the person behind the patent, not just the application or effects of the patent itself.
07/03/2009 (9:41 am)
This thread is a complete farce. I probably shouldn't get involved :P. But I think the core ideas behind this patent and Ranger's opinions aren't being addressed.Disclaimer: I really am interested in having a discusion here. Seriously, I'm waiting for the discussion to begin. I've been waiting for a long time. Quoting yourself repeatedly is not discussion.
Here's a litmus test. Ranger, please give me a direct answer to a direct question: did you file for this patent, and are you Elliot McGucken?
Sorry if that was rude, but I think it's best we start with the basics. (I'm already this close to believing this whole thing is just an elaborate troll :P.)
Quote:Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy?Here's what I believe is the key to Ranger's philosophy in presenting this game idea (please stop calling it a new 'technology' - it's not). Anyway, it's framed as a rhetorical question... and the answer may not be the one that's intended. I think the public have already voted with their wallets on this one - they'd prefer to shoot the monsters. Why? Maybe because shooting is simply better gameplay than clicking through dialogue trees. But maybe it's because the public aren't as interested in preaching as they are in being a badass.
In some respects, I agree with you - games can certainly have greater moral depth, rather than offering superficial or oversimplified choices. However, I don't think that a game whose sole purpose is to glorify the words of the Founding Fathers would be the billion-dollar goldmine you claim. For a start, that's a step backwards on the 'moral depth' scale. You are declaring, in effect, that you (or those who you have referred to) are right, good and just, and everybody who thinks differently to you is automatically evil and must be eradicated, or else the world will fall into damned chaos. That's not moral depth or exaltation (okay, I hink it;s igh time we give that word a rest); that's brainwashing. It's juust as bad as what you would accuse modern games of doing: presenting one political, ethical and moral standpoint as exclusively correct over all others. Granted, I do believe that your ethical standpoint is far more just and righteous than that of GTA and its ilk. But art isn't just preaching. A pice of art is unique to every individual; we create our own meanings for it and find our own experience in something that can't be universally interpreted the same way by everyone. If your game presents only one correct path to salvation (or what-have-you), exclusively founded in your own moral beliefs and those of those you choose to follow, you are not creating 'more exalted' art - you're preaching (to an audience who are unwilling to listen).
Now, the above is simply my opinion. I didn't mean it to be any kind of personal attack, but I feel kind of strongly that we've got to talk about the core beliefs of the person behind the patent, not just the application or effects of the patent itself.
#39
Happy 4th! The videogames renaissance & revolution hath begun! Check out the "Gold 45 Revolver" patent heard 'round the world:
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES:
www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalted&as_psra=1&as...
libertariangames.blogspot.com
"a fallout 3 mod based on this shit would be boss as fuck."
"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com
www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
"What scares me most is I agree with the core pillars of what you are saying." --http://www.gamasutra.com/view/feature/4061/dramatic_play.php
@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com
"That thing is the proverbial gift that keeps on giving." --simdynasty.com
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker --http://twitter.com/DenUngeHerrHolm
Happy 4th everyone! Tomorrow we declare our Independence from the gaming industry which is leaving billions on the table by neglecting to create games with epic soul, exalted story, character, honor, love, and romance. A new age has begun! An age . . . of FREEDOM! Freedom from the "epic-fail" fiatocracy! An era of gaming whence the player shall be afforded the opportunnity to fight for ideals far greater than themselves--for the Constitution and the classic, epic soul exalted form Homer on down.
"actually a fallout 3 mod based on this shit would be boss as fuck. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism" --perianwyr forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...
"All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved." --http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/
@TEAMXBOX
VIDEO GAME IDEA OF THE CENTURY!
forum.teamxbox.com/showthread.php?t=623861
"Video Game Idea of the Century!" --Garp
"This would be the most abstract game ever. I'd play it." --Dutch
"That game would be so different that it would have to be good. I'd definitely play it!" --Z A C K
"I'd play it." --Bleeding Black
"here is my concept art for a communist zombie please hire me to make your video game "
--http://img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg --perianwyr
forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...
@NEOGAF
THIS IS THE GREATEST VIDEOGAME PATENT I HAVE EVER READ:
www.neogaf.com/forum/showthread.php?t=366448
"This is the greatest videogame patent I've ever read." --EmCeeGramr
"I think this guy has golden humour." --Foxspirit
"Do a Google search on Dr. Elliot McGucken, the dude who filed for the patent. It will blow your mind." --Zealous D.
"That's awesome." --Tentacle
"Is this a patent or the insane ratings of mad man?" --speculawyer
"This thread is so full of win I hardly know what to do with it."
"Each line, I keep thinking, 'This is the funniest shit ever.' And then I read another line, and...HOW DOES IT KEEP GETTING BETTER?" --alistairw
"Can you imagine having the guy as your physics professor?"
"Thread is amazing, though. I can't help but hope that he's somehow trolling the patent system...it must be amazing to be a patent worker trying to review it. "And then the player must choose to not quote Marx, thus exalting his classical soul?!""
@I LOVE MANCHESTER MUSIC (IN THE UK)
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
www.ilovemanchestermusic.co.uk/forum/lofiversion/index.php/t8875.html
07/03/2009 (10:08 am)
Yes--I am Dr. E, aka the ghost of "Johnny Ranger McCoy."Happy 4th! The videogames renaissance & revolution hath begun! Check out the "Gold 45 Revolver" patent heard 'round the world:
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES:
www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalted&as_psra=1&as...
libertariangames.blogspot.com
"a fallout 3 mod based on this shit would be boss as fuck."
"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com
www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
"What scares me most is I agree with the core pillars of what you are saying." --http://www.gamasutra.com/view/feature/4061/dramatic_play.php
@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com
"That thing is the proverbial gift that keeps on giving." --simdynasty.com
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker --http://twitter.com/DenUngeHerrHolm
Happy 4th everyone! Tomorrow we declare our Independence from the gaming industry which is leaving billions on the table by neglecting to create games with epic soul, exalted story, character, honor, love, and romance. A new age has begun! An age . . . of FREEDOM! Freedom from the "epic-fail" fiatocracy! An era of gaming whence the player shall be afforded the opportunnity to fight for ideals far greater than themselves--for the Constitution and the classic, epic soul exalted form Homer on down.
"actually a fallout 3 mod based on this shit would be boss as fuck. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism" --perianwyr forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...
"All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved." --http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/
@TEAMXBOX
VIDEO GAME IDEA OF THE CENTURY!
forum.teamxbox.com/showthread.php?t=623861
"Video Game Idea of the Century!" --Garp
"This would be the most abstract game ever. I'd play it." --Dutch
"That game would be so different that it would have to be good. I'd definitely play it!" --Z A C K
"I'd play it." --Bleeding Black
"here is my concept art for a communist zombie please hire me to make your video game "
--http://img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg --perianwyr
forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...
@NEOGAF
THIS IS THE GREATEST VIDEOGAME PATENT I HAVE EVER READ:
www.neogaf.com/forum/showthread.php?t=366448
"This is the greatest videogame patent I've ever read." --EmCeeGramr
"I think this guy has golden humour." --Foxspirit
"Do a Google search on Dr. Elliot McGucken, the dude who filed for the patent. It will blow your mind." --Zealous D.
"That's awesome." --Tentacle
"Is this a patent or the insane ratings of mad man?" --speculawyer
"This thread is so full of win I hardly know what to do with it."
"Each line, I keep thinking, 'This is the funniest shit ever.' And then I read another line, and...HOW DOES IT KEEP GETTING BETTER?" --alistairw
"Can you imagine having the guy as your physics professor?"
"Thread is amazing, though. I can't help but hope that he's somehow trolling the patent system...it must be amazing to be a patent worker trying to review it. "And then the player must choose to not quote Marx, thus exalting his classical soul?!""
@I LOVE MANCHESTER MUSIC (IN THE UK)
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
www.ilovemanchestermusic.co.uk/forum/lofiversion/index.php/t8875.html
#40
"THE BEST THING TO EVER COME OUT OF MY JOB!"
forum.simdynasty.com/viewthread.php?tid=215205
""One man with a gun can control 100 without one. I will suck your blood. Sounds fun. "
"the name is "System and method for creating exalted video games and virtual realities wherein ideas have consequences its part of public record, the publication number is 20090017866. Put that number into google and it shows up. The free patent places online generally have the description, but none of the images (which are all similar flow charts). I didnt bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?" "
@GAMASUTRA:
"You are clearly a very intelligent, self-driven, inspired and passionate person with vision. What scares me most is I agree with the core pillars of what you are saying. That said some of your flowcharts kill me, I almost died laughing today both from your patent and the Neogaf thread. "When the worst student is told about the way he laughs out loud; if he did not laugh, it would not be good enough to be the way." -Lao Tzu
I admire you for your boldness. Honestly don't think your patent is enforceable, but if you are looking to develop work in the multi-threaded vain your work suggests, you are certainly creating a lot of buzz to leverage. You've managed to steer this thread in a different direction..." --Stephen Dinehart
www.gamasutra.com/view/feature/4061/dramatic_play.php#comments
@GAMASUTRA:
Ranger, I was not aware of that work, and many of the ideas that I am trying to work out are in there. However, I have a fundamental beef with some parts of it, such as the uselessness of the Hero's Journey as a narrative structure, the fact that it is a method, not a story, and the fact that it is about game implementation rather than story creation. On the other hand, if such a system ever actually sees the light of day, it would be the perfect tool for creating truly epic interactive stories. My other beef is its generality; I can see three generations of academic debate over just one of the 21 statements: "The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics." --Jeff Spock
www.gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story.php
@SOMETHINGAWFUL:
"Why couldn't there be a version where, in order to win, you must distribute Marx, Bakunin, and Kropotkin, creating solidarity among the prostitutes, leading to rebellion against the pimps and the establishment of a prostitute's union?"
--http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8
"LF: where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers" --Total Hell --http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8
"dude this is pretty interesting i hope you keep posting around here for a while" --Jay B. Bulworth --http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9
"mcgucken i would totally buy the shit out of your game " --Goatstein
"One of the reasons Spore fell flat is that it forgot to incorproate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mytholgies." --Dr. E
"You, sir, are fascinating. So much so that I'm not sure where to start." --Hayt, forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...
@AMAZON:
Publius says:
"I'd probably plop down $45 bucks for your band of revolutionaries versus Marxist zombies shoot-em-up/philosophize-em-up video game."
--http://www.amazon.com/New-Libertarian-Video-Game-Patent/forum/Fx1LHCC8HH8X3OO/Tx37RQ60U78VZMY/1/ref=cm_cd_dp_tft_tp?%5Fencoding=UTF8&s=books&asin=1416562850&store=books
07/03/2009 (10:09 am)
@SIMDYNASTY.COM"THE BEST THING TO EVER COME OUT OF MY JOB!"
forum.simdynasty.com/viewthread.php?tid=215205
""One man with a gun can control 100 without one. I will suck your blood. Sounds fun. "
"the name is "System and method for creating exalted video games and virtual realities wherein ideas have consequences its part of public record, the publication number is 20090017866. Put that number into google and it shows up. The free patent places online generally have the description, but none of the images (which are all similar flow charts). I didnt bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?" "
@GAMASUTRA:
"You are clearly a very intelligent, self-driven, inspired and passionate person with vision. What scares me most is I agree with the core pillars of what you are saying. That said some of your flowcharts kill me, I almost died laughing today both from your patent and the Neogaf thread. "When the worst student is told about the way he laughs out loud; if he did not laugh, it would not be good enough to be the way." -Lao Tzu
I admire you for your boldness. Honestly don't think your patent is enforceable, but if you are looking to develop work in the multi-threaded vain your work suggests, you are certainly creating a lot of buzz to leverage. You've managed to steer this thread in a different direction..." --Stephen Dinehart
www.gamasutra.com/view/feature/4061/dramatic_play.php#comments
@GAMASUTRA:
Ranger, I was not aware of that work, and many of the ideas that I am trying to work out are in there. However, I have a fundamental beef with some parts of it, such as the uselessness of the Hero's Journey as a narrative structure, the fact that it is a method, not a story, and the fact that it is about game implementation rather than story creation. On the other hand, if such a system ever actually sees the light of day, it would be the perfect tool for creating truly epic interactive stories. My other beef is its generality; I can see three generations of academic debate over just one of the 21 statements: "The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics." --Jeff Spock
www.gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story.php
@SOMETHINGAWFUL:
"Why couldn't there be a version where, in order to win, you must distribute Marx, Bakunin, and Kropotkin, creating solidarity among the prostitutes, leading to rebellion against the pimps and the establishment of a prostitute's union?"
--http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8
"LF: where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers" --Total Hell --http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8
"dude this is pretty interesting i hope you keep posting around here for a while" --Jay B. Bulworth --http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9
"mcgucken i would totally buy the shit out of your game " --Goatstein
"One of the reasons Spore fell flat is that it forgot to incorproate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mytholgies." --Dr. E
"You, sir, are fascinating. So much so that I'm not sure where to start." --Hayt, forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...
@AMAZON:
Publius says:
"I'd probably plop down $45 bucks for your band of revolutionaries versus Marxist zombies shoot-em-up/philosophize-em-up video game."
--http://www.amazon.com/New-Libertarian-Video-Game-Patent/forum/Fx1LHCC8HH8X3OO/Tx37RQ60U78VZMY/1/ref=cm_cd_dp_tft_tp?%5Fencoding=UTF8&s=books&asin=1416562850&store=books
Torque Owner Ranger McCoy
http://forums.somethingawful.com/showthread.php?threadid=3143589