Toolbox - purpose for C++ regenerate button?
by Robert Lee · in Torque 3D Professional · 06/03/2009 (7:10 am) · 5 replies
Could someone enlighten me on the purpose of the C++ Regenerate button on the Toolbox? I clicked it, it said I did it successfully - just not sure what "it" is.
#2
06/03/2009 (9:31 am)
It generates the projects inside the build folder. You only need to click it if you modify the the .conf files inside the build/config folder. They tell which libraries your projects are using among other things, and are used to generate VisualC++ and Xcode projects. Do not click the regenerate button if you modified your projects by hand, since it will overwrite them!
#3
06/03/2009 (11:19 am)
There really should be a messagebox asking if you really want to re-generate the projects after you click the "Regenerate" button in the Toolbox as its not that hard to hit the wrong button when you mean to press "Edit Source"...
#4
I dropbox them between my laptop and desktop machine with different paths so I just hit regenerate when moving computers.
06/03/2009 (11:32 am)
Its also useful if you move your project, the projects have full paths in them so need regeneration after moving.I dropbox them between my laptop and desktop machine with different paths so I just hit regenerate when moving computers.
#5
06/03/2009 (1:17 pm)
I'll be changing the "OK" prompt to an "OK" + "Show Log" one, as we get docs in we'll also be putting a lot of links from the tools (Toolbox and in engine) to the docs so hopefully an explanation is only a click away :)
Torque Owner Luis Rodrigues
WinterLeaf Entertainment
Just guessing though