Game Development Community

AdWhirl ObjectiveC lib with iTGB?

by Andreas Ehnbom · in Torque Game Builder · 06/03/2009 (4:20 am) · 5 replies

Does anyone know if AdWhirl (http://www.adwhirl.com/) works with iTGB games? It's an objective c lib that makes it easy to incorporate ads in your iPhone apps.

#1
06/03/2009 (5:45 am)
You can basically integrate anything you are able to implement.
#2
06/03/2009 (6:20 am)
AdWhirl shouldn't be a problem, at least not from menus and other less busy parts of a game. A floating banner over a game field might slow down framerates, but that might be fine if there's only a new one loaded at the start, and it doesn't overlap with the game graphics.
#3
06/03/2009 (6:27 am)
I was thinking just having it in menues or during loading or something like that. But the main thing I wondered here, I guess, is if it's possible to have an objective c object on top of a TGB game. So does this mean that the TGB build results in an objective c view as well more or less?
#4
06/03/2009 (4:56 pm)
Yes, everything on the iPhone OS is based in a UIWindow (really THE UIWindow), which can have 1+ UIViews attached at variable sizes and positions.
#5
06/04/2009 (1:08 am)
Nice! I guess this really wont be a problem then.

Thank you for your replies.