Game Development Community

My game has suddenly stopped loading

by Rick Austinson · in Torque Game Engine Advanced · 06/02/2009 (3:11 pm) · 5 replies

So my project was working fine. I haven't made any modifications to the code, its just a base game with my own models. I was using it earlier today, it was working fine, I had made a few changes(adjusted the terrain, moved a few meshes around) I saved, quite, no problem.

The only thing I've done since then was build a new model in 3DS MAX and export it as DTS to the torque folder. Then I launched the game, now it sticks on the loading screen. Help!

Thanks in advance,

S&G
Rick

#1
06/02/2009 (4:08 pm)
Actions taken so far:

Restarted computer
Disabled antivirus software
Tested game on different system

I also tried copying the mission files to an old backup, the backup was made last saturday. The backup still works fine, but when I overwrote the mission files it has the same problem.

All same thing: game gets to the load screen and just stops. It was working fine 2 hours before my initial post, I didn't touch it in between. Why the sudden break?

Any help at all, please?
#2
06/02/2009 (4:24 pm)
What does your console.log say? (it's a text file in the same folder as your exe) It should tell you where the problem lies.
#3
06/02/2009 (4:25 pm)
check that you haven't used any spaces in object or simset names - TGE never liked it and it used to crash after saving and then reopening the game. You might have to go through the .mis file in a text editor to look for them.
#4
06/02/2009 (5:12 pm)
Ooooohhh... my. I think I did use spaces, in fact I think I used a space on one of the new objects I had created right before saving and closing. Man, I should totally have known better!

Let me check the .mis!
#5
06/02/2009 (5:17 pm)
YEAHAAA!!!!! THAT DID IT!!!!!

I was so careful and soooo concious, never using spaces, never, never, never... And then I did. Whew, thank you so very much! That fixed the problem quite nicely.

Whew, I feel better.