Zip/KMZ as folder containers for shapes
by Joshua Halls (Xerves) · in Torque 3D Professional · 06/02/2009 (1:11 pm) · 3 replies
docs.garagegames.com/t3d/official/content/documentation/Artist%20Section/Collada...
Noticed this when I was reading the documentation. It says that it can take the kmz file and open it up and pull out the files. While I haven't tried this in a datablock as specified, I wanted to see if it showed up in the World Editor shapes list and it did not. Any idea if this is going to be included? Would be really nice as a lot of purchased assets have certain requirements and this is a fairly common practice with released games.
--Josh
Noticed this when I was reading the documentation. It says that it can take the kmz file and open it up and pull out the files. While I haven't tried this in a datablock as specified, I wanted to see if it showed up in the World Editor shapes list and it did not. Any idea if this is going to be included? Would be really nice as a lot of purchased assets have certain requirements and this is a fairly common practice with released games.
--Josh
About the author
Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.
#2
Those docs were written just before some major changes were made to the T3D resource manager. Changes that (for now) do not support assets inside zip files (kmz is just a zip file). As soon as that support is added back, you will be able to see such assets inside the World Editor tree again.
06/02/2009 (8:38 pm)
Hi Joshua,Those docs were written just before some major changes were made to the T3D resource manager. Changes that (for now) do not support assets inside zip files (kmz is just a zip file). As soon as that support is added back, you will be able to see such assets inside the World Editor tree again.
#3
06/02/2009 (10:40 pm)
Cool, just checking out the status if it was suppose to be that way or not. Not a big deal as there are other things to address first.
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