TGE 1.5.2 UV Question.
by Antonios Dimitrelis · in Torque Game Engine · 06/02/2009 (12:13 am) · 1 replies
Hi everybody! :)
First of all I would like to apologize if this question might have had been answered before but my forums search didn't gave me anything accurate except of 1-2 threads that were like 5-7 years old and based on the first TGE.
The question is:
Does anyone know if TGE supports overlapping uvs?
For example, all of one of our main characters face is an exact mirror, so could I overlap the UVs of both sides to save texture space?
In some cases (not sure about torque) this can cause glitchiness and thats something we would like to avoid.
Thanks a lot for any help and advice! :)
First of all I would like to apologize if this question might have had been answered before but my forums search didn't gave me anything accurate except of 1-2 threads that were like 5-7 years old and based on the first TGE.
The question is:
Does anyone know if TGE supports overlapping uvs?
For example, all of one of our main characters face is an exact mirror, so could I overlap the UVs of both sides to save texture space?
In some cases (not sure about torque) this can cause glitchiness and thats something we would like to avoid.
Thanks a lot for any help and advice! :)
Torque 3D Owner Antonios Dimitrelis
please delete this one! :)
Thanks in advance!