Game Development Community

Removing spine constraints where was it?

by Jarrod Roberson · in Torque Game Engine · 02/12/2003 (9:50 am) · 2 replies

There was a discussion about removing the constraints on the spine that keep the eyepoint from animating with the rest of the body.

I have searched all over the forums and can not find it :( Not that is suprising in the least.

I dug thru ShapeBase and Player and tried removing what LOOKED like the right code but to no effect, and since not much of that code is commented I can't find it.

Anyone have this bookmarked or remember where it is in the C++?????

Thanks in advance.

#1
02/12/2003 (9:54 am)
Just rename the Bip01 Spine nodes in the biped models (ex. Bip01 Torso, Torso01, etc.), thats all you have to do :)
#2
02/12/2003 (10:55 am)
not quite . . . it is a C++ coding issue, renaming some nodes is not the issue