Yack Pack to T3D
by John E. Nelson · in Torque 3D Professional · 06/01/2009 (3:34 pm) · 8 replies
Has anyone had a chance to see what changes will have to be made to port the Yack Pack over to T3D?
I know a lot of us use this code in their games. Currently I am looking at porting my main game project to T3D, and this is an absolutly needed feature. It's the best way I know to have character conversations.
I know a lot of us use this code in their games. Currently I am looking at porting my main game project to T3D, and this is an absolutly needed feature. It's the best way I know to have character conversations.
About the author
An experienced producer of interactive media and games going back to the 90's.
#2
06/02/2009 (9:34 am)
I'd have to agree. I think alot of the add ons, including Yack Pack, should be ported over.
#3
06/11/2009 (10:30 am)
I too am wanting this ported pronto. I'll take a stab at porting this weekend.
#5
08/27/2009 (8:47 pm)
Has anyone been in contact with the maker of this? I am considering buying it for my project, but if no one can get it to work in T3D and the maker is not helping, then I will wait.
#6
www.garagegames.com/community/forums/viewthread/99873
08/27/2009 (9:06 pm)
I contacted the creator, Filament Games. They were very nice, but they told me that they do not intend to port it to T3D at this time. However, for all interested parties, please see this thread:www.garagegames.com/community/forums/viewthread/99873
#7
08/27/2009 (9:48 pm)
Thanks Steve, Looks like Konrad is working on this very thing this weekend. I will wait to see how he fairs. If successfull, I will buy it, if not, I will work on making my own.
Torque 3D Owner Ilidrake