Problem with Male Advanced Character Kit - Character Model is Transparent
by Squall · in Torque Game Engine Advanced · 06/01/2009 (1:07 am) · 4 replies
Hi everyone,
I've just bought the Art Pack : Male Advanced Character Kit and then downloaded the TGEA version of it, but I got a problem when I tried to add the character model into my mission, it did not appear correctly

As you can see in the picture, the character is almost transparent ... may I ask anyone know how to fix this problem? Thank you very much.
Squall
I've just bought the Art Pack : Male Advanced Character Kit and then downloaded the TGEA version of it, but I got a problem when I tried to add the character model into my mission, it did not appear correctly

As you can see in the picture, the character is almost transparent ... may I ask anyone know how to fix this problem? Thank you very much.
Squall
#2
By any chance; are you using TGEA 1.8x?? The stock MACK setup works in TGEA 1.71...
06/01/2009 (12:34 pm)
Try locating the 'male_materials.cs' and renaming it to 'material.cs'.By any chance; are you using TGEA 1.8x?? The stock MACK setup works in TGEA 1.71...
#3
This is not an image from TGEA demo, it's my own mission, I just copy the DTS file of the MACK and some related cs files and change the player.cs in the server/scripts folder
P.S: I renamed the male_materials.cs file to material.cs already but it's still the same thing ... and I'm using TGEA 1.8x
06/01/2009 (11:05 pm)
Hi Rex, thank you for your replies,This is not an image from TGEA demo, it's my own mission, I just copy the DTS file of the MACK and some related cs files and change the player.cs in the server/scripts folder
// Load dts shapes and merge animations
exec("~/data/shapes/player/casualmale.cs");className = Armor; shapeFile = "~/data/shapes/player/male/casual.dts"; cameraMaxDist = 3; computeCRC = true;
P.S: I renamed the male_materials.cs file to material.cs already but it's still the same thing ... and I'm using TGEA 1.8x
#4
Squall
06/04/2009 (4:06 am)
Hi, the problem was solved by rename the male_materials.cs file to material.cs and modify it (delete the parts (clothes, body, hair ..etc) which were not included in the desired DTS model)Squall
Torque Owner Rex
BrokeAss Games
May I ask: how did you implement the DTS shape in the image? DragNDrop? Do you have any Source changes to your Project or is this image from a stock TGEA Demo? How is the Material for the Shader setup??