Game Development Community

destroying terrain

by Anthony Bentley · in Torque Game Engine · 07/13/2001 (4:42 am) · 2 replies

Are caters left by whatever weapon fire doable. How would a war torn battle field(tons of caters, even HUGE craters) affect lag and such.
thank you

#1
07/13/2001 (6:00 am)
It wouldn't come supported. In theory if you could get to grips with how the external landscaped is handled you may be able to build it in, but V12 probably wasn't designed with that in mind... If you suceed could you share :)

Owen
#2
07/13/2001 (8:05 am)
Obviously the terrain is already deformable at real time (check out the terrain editor). For Tribes and Tribes2 we decided not to support deformable terrain at run time. Some of our issues were additional network traffic, drilling under buildings and physics side effects.

You would need to add a few things to get all the clients to sync properly with the deformed terrain but that would not be very difficult.

--Rick