Game Development Community

Material and Font issues

by Howard Dortch · in Torque 3D Professional · 05/30/2009 (2:06 pm) · 1 replies

When I open the console.log file after running the demo fps I get 100k of this:

Could not map material: DefaultPrePassMaterial to a texture name, need to specify 'mapTo' or 'diffuseMap[0]' parameter
CustomMaterial - AtlasBlender20Material(1760) - Failed to find ShaderData AtlasBlender20Shader
Failed to create resource: [core/fonts/Arial 10 (ansi).uft]
Material Info for object WarningMaterial - warnMat

video card issues ? settings ? any help ?


#1
05/30/2009 (2:34 pm)
I've seen those too... i don't think its a real issue.

The DefaultPrePassMaterial warning will probably be removed.

The Atlas shaders are no longer in use and will be removed completely to get rid of those errors.

Not sure about the font message.