Animated Textures in T3D
by JesseL · in Torque 3D Professional · 05/29/2009 (12:20 pm) · 22 replies
I think I am a little confused on how Animated Textures work. I would assume that if I created a texture that was 320 units long and 32 units high. Every 32 units I placed a texture like a number increasing from 0 1 2 3 4 5 6 7 8 9.
instead it just looks like it placed the whole texture on the shape and is scrolling it around. What do I do? This was not the intended effect!
baseTex[0] = "demo/data/shapes/particles/alphasoup0_9"; animFlags[0] = $sequence; sequenceFramePerSec[0] = "10"; sequenceSegmentSize[0] = "0.1";
instead it just looks like it placed the whole texture on the shape and is scrolling it around. What do I do? This was not the intended effect!
About the author
I just realized that if I wanted to create a cat that caught on fire and ran up a telephone pole and then burst into a blue waterfall. That wouldn't be to hard!
#22
08/02/2010 (4:33 pm)
Confirmed as Fixed in 1.1 Beta2
Associate Chris Robertson
Neither approach works with tiling textures.