1.8.1 web deployment?
by Harrison Pink · in Torque Game Engine Advanced · 05/29/2009 (10:56 am) · 7 replies
Ok so I only just installed and began compiling TGEA last night, but I still have been unable to find any documentation about deploying my apps to be usable in a web-browser via a plugin. Can anyone shed light on this, as it is the main reason I purchased TGEA.
Thanks!
Thanks!
#2
"TGEA supports a wider range of platforms than any other modern game engine technology. Build for Mac / PC / Wii / Xbox / iPhone / Web all from the same project."
Well, at least there is a plugin out there. Thanks for your help!
05/29/2009 (11:15 am)
Then the following phrase from the TGEA features page is a bit misleading: "TGEA supports a wider range of platforms than any other modern game engine technology. Build for Mac / PC / Wii / Xbox / iPhone / Web all from the same project."
Well, at least there is a plugin out there. Thanks for your help!
#3
www.3djam.com/roozz/Demo/tgea_demo.aspx
www.orangefps.com/game
05/29/2009 (11:16 am)
You can get the Roozz plugin to embed TGEA 1.8.1 as well.www.3djam.com/roozz/Demo/tgea_demo.aspx
www.orangefps.com/game
#4
05/29/2009 (12:07 pm)
That whole statement is a bit misleading. I don't think you can build an iPhone or Wii game from TGEA either, and you need a separate license to build for Xbox.
#5
InstantAction Tech
InstantAction
Torque 3D has native web publishing support via a web browser plugin. Torque 3d Web Publishing
05/29/2009 (1:04 pm)
The main publish to the web option for TGEA is via InstantAction. Which is probably what that statement is referenceing.InstantAction Tech
InstantAction
Torque 3D has native web publishing support via a web browser plugin. Torque 3d Web Publishing
#6
I would like to port my TGEA game to web.
Making a quick search on the forums helped me find this.
I have tried Roozz plugin but there is no good tutorial which describes how to port a Torque Game. They just showed how to port a .net app which is far different from a Torque Game.
Can someone give any pointers for this?
@Jaimi do you have any since you posted about Roozz plugin?
10/28/2009 (8:16 pm)
I am using TGEA 1.8.1I would like to port my TGEA game to web.
Making a quick search on the forums helped me find this.
I have tried Roozz plugin but there is no good tutorial which describes how to port a Torque Game. They just showed how to port a .net app which is far different from a Torque Game.
Can someone give any pointers for this?
@Jaimi do you have any since you posted about Roozz plugin?
Associate Scott Burns
GG Alumni
The only engine that currently has/will have this built in is T3D. I've seen it mentioned TGB will gain it as well when it receives its T3D equivalent lovin'.