Console message: "0 has no namespace on collision" when cloning an object
by Kayrel Parcen Vandal · in Torque Game Builder · 05/29/2009 (6:40 am) · 2 replies
Dear all,
I have a ship who shots multiple missiles at a time, to do so I wrote this logic:
1 - Create a missile
2 - Clone it and change the velocityY so that the missiles are shot in differents angles
Like this:
for (%x = 10; %x< %missile.multiply; %x+=10) {
%clon = %missile.clone(true);
%clon.setLinearVelocityY(%x);
}
Graphically, it works perfect, it creates 5 missiles that collide as expected with the enemies and the like, but when i watch the console output it sends every time i shot these clones missiles these message:
Con::execute - 0 has no namespace: onCollision
Con::execute - 0 has no namespace: onRemoveFromScene
Con::execute - 0 has no namespace: onCollision
Con::execute - 0 has no namespace: onCollision
Con::execute - 0 has no namespace: onCollision
It is making the game slow, and I cant really understand why is some object being created with that namespace???
I would really apprecite any kind of help with this issue
Thanks a lot in advance,
Best regards,
I have a ship who shots multiple missiles at a time, to do so I wrote this logic:
1 - Create a missile
2 - Clone it and change the velocityY so that the missiles are shot in differents angles
Like this:
for (%x = 10; %x< %missile.multiply; %x+=10) {
%clon = %missile.clone(true);
%clon.setLinearVelocityY(%x);
}
Graphically, it works perfect, it creates 5 missiles that collide as expected with the enemies and the like, but when i watch the console output it sends every time i shot these clones missiles these message:
Con::execute - 0 has no namespace: onCollision
Con::execute - 0 has no namespace: onRemoveFromScene
Con::execute - 0 has no namespace: onCollision
Con::execute - 0 has no namespace: onCollision
Con::execute - 0 has no namespace: onCollision
It is making the game slow, and I cant really understand why is some object being created with that namespace???
I would really apprecite any kind of help with this issue
Thanks a lot in advance,
Best regards,
#2
Thank a lot for your input. The problem is that the user can shoot several times before the missiles leave screen or explode, this way I should create a big pool of missiles to take from. Enemies also shoot this kind of multiple missiles.
I will wait for another reply, if none, I will try your solution.
Thanks again!
Best regards
05/29/2009 (7:07 am)
Hello conor, Thank a lot for your input. The problem is that the user can shoot several times before the missiles leave screen or explode, this way I should create a big pool of missiles to take from. Enemies also shoot this kind of multiple missiles.
I will wait for another reply, if none, I will try your solution.
Thanks again!
Best regards
Conor O'Kane
cokane.com
The clone will still spit garbage into the console at the start (I wish someone would fix that), but at least it won't slow your game down. By the way, it's not the console output that's slowing the game, it's creating new objects that does it.