Game Development Community

Question about T3D

by Chris Sargent · in Torque Game Engine · 05/28/2009 (11:41 pm) · 5 replies

I read the features page for Torque 3d and I had a question. Will T3D be able to support more players without having to tweak the code? I know TGE supports about 128 (i think that is what i read) and was curious about T3D's support of multiplayers.

Thanks,

#1
05/29/2009 (2:14 am)
There is no planned changed in the multiplayer code... it will support just as many as in TGE/TGEA.

That said... improvements in other areas of the code could help in those cases.
#2
05/29/2009 (7:41 am)
Thanks for the reply :)
#3
05/29/2009 (9:06 pm)
I guess I should have waited before asking this question hehe. I just got an email today saying after May 31st the $200 discount was dropping to $100. However at the end of this is a detailed list of features and this was included:

HiFi Networking: Torque 3D's industry leading networking library is unmatched for latency sensitive, scalable multi-player interaction. All Torque projects are organized by default as a client-server topology. Using minimal bandwidth per player, Torque supports fast-paced, latency sensitive multi-player racing games with vehicle collision and FPS games with fast projectiles and collisions up to 256 players per server. For less latency sensitive simulations like MMORPGs and virtual worlds, Torque can support 1000+ players per server.
#4
05/30/2009 (1:07 am)
I think that's pretty similar to the description of the networking in other Torque engines.
#5
05/30/2009 (10:44 am)
I've not seen that description before I was under the impression that Torque 1.5.2 could handle 128 to 256 players but anything after that would require code tweaks.

However, being able to support 1000+ players is a feather in the hat and another push for me to upgrade to TGEA and then subsequently T3D.

Thanks for the replies!