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How comparable is Torque 1.4 to T3D?

by Arc · in General Discussion · 05/27/2009 (6:06 pm) · 4 replies

I just picked up 3D Game Programming All in One (Second Edition) today from Borders. With it comes TGE 1.4. How close will this be to T3D? I know T3D is a new engine etc, but surely there must be some crossover? Would this book (and engine for that matter) be a good stepping stone for T3D when it comes out?

I guess really what I'm asking is A) should I get cracking with it, and use it for the basics, or B) return the book and wait for one that deals specifically with T3D? The money isn't really an issue - but if there would be a better book than this one, I'd rather get that.

Hope this makes sense!

Thanks.

* EDIT *

Found the thread with different engine comparisons - I must be asleep at the wheel. Sorry for the spam!

#1
05/27/2009 (7:30 pm)
T3D is more polished engine, more editors, shaders, etc..., c++ code more organizated... but in other hand TGE 1.5.2 run better in older machines.
#2
05/27/2009 (7:49 pm)
I don't actually know the book but as a general comment about TGE vs. T3D:

Rendering, sound, terrain, and lighting have changed entirely.

Changes to the other systems varies. GUI stuff would still be mostly applicable.

//EDIT: from a user-centric perspective (above focuses very much on the code), there's still lots that applies. All the TorqueScript stuff, for example. DTS shapes. Interiors. General editing workflow. etc.
#3
05/27/2009 (7:55 pm)
Hey Thanks guys, I appreciate it. I figured I might as well have some knowledge of the engine, and cracked the book and engine open. I'll just get the basics down then of the stuff you mentioned Rene.

Thanks again!
#4
05/27/2009 (10:36 pm)
I still have the first edition of that book which used TGE 1.2 (I think). I moved form it to TGE 1.52 and then jumped to TGEa a few months later. Everything I learned from that book is still relevant, though in actual practice you may have to rethink or relearn a few areas. The world editor for Torque 3d is much improved, but much of the basics are still similar as outlined in the book.

Much of the scripting principles that I learned from it and the second companion book (the Advanced edition) I've carried forward to the work I've done on the FPS kit so go ahead and learn as much as you can. It will only do you good.