New TGB Tutorial on TDN
by RollerJesus · in Torque Game Builder · 05/27/2009 (6:38 am) · 21 replies
Hey all,
I posted a beginners tutorial on TDN here.
"It's a simple tutorial for TGB that aims to take someone from zero knowledge of TGB to a working game that is a simplified clone of the arcade hit “Stacker”. A little programming knowledge would be helpful but not necessary as I walk through every step of the process with code examples and screen shots."
Please let me know what you think!
Patrick
I posted a beginners tutorial on TDN here.
"It's a simple tutorial for TGB that aims to take someone from zero knowledge of TGB to a working game that is a simplified clone of the arcade hit “Stacker”. A little programming knowledge would be helpful but not necessary as I walk through every step of the process with code examples and screen shots."
Please let me know what you think!
Patrick
Torque Owner RollerJesus
Dream. Build. Repeat.
Comment the following line in game.cs:
then you need to tell TGB to allow mouse events on your bacground image by making the datablock in untitled.t2d look like so:
new t2dStaticSprite() { imageMap = "BackgroundImageMap"; frame = "0"; canSaveDynamicFields = "1"; size = "100.000 75.000"; Layer = "30"; mountID = "2"; useMouseEvents = "1"; };lastly, paste this at the end of untitled.t2d:function t2dStaticSprite::onMouseDown(%this) { checkUserInput(); }Good luck!