Game Development Community

New TGB Tutorial on TDN

by RollerJesus · in Torque Game Builder · 05/27/2009 (6:38 am) · 21 replies

Hey all,

I posted a beginners tutorial on TDN here.

"It's a simple tutorial for TGB that aims to take someone from zero knowledge of TGB to a working game that is a simplified clone of the arcade hit “Stacker”. A little programming knowledge would be helpful but not necessary as I walk through every step of the process with code examples and screen shots."

Please let me know what you think!

Patrick
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#21
11/29/2010 (1:11 pm)
Sure...

Comment the following line in game.cs:
moveMap.bindCmd(keyboard, space, "checkUserInput();", "");
then you need to tell TGB to allow mouse events on your bacground image by making the datablock in untitled.t2d look like so:
new t2dStaticSprite() {
      imageMap = "BackgroundImageMap";
      frame = "0";
      canSaveDynamicFields = "1";
      size = "100.000 75.000";
      Layer = "30";
         mountID = "2";
         useMouseEvents = "1";
   };
lastly, paste this at the end of untitled.t2d:
function t2dStaticSprite::onMouseDown(%this)
{
   checkUserInput();  
}

Good luck!
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