Game Development Community

ms2dts.dll head version

by Justin Morris · in Torque Game Engine · 02/08/2003 (6:18 pm) · 3 replies

i noticed with the new head ms2dts.dll (plugin for milkshape to export dts files) that you cant select a mesh as the bounding box, the old ms2dts allowed you to do this but the old exporter doesnt work with head. so im just wondering why the new exporter doesnt allow you to select a mesh for the bbox now, because its kinda annoying when you cant walk under a small tree because the bounding extends out as far as the branches....

#1
02/09/2003 (9:48 am)
The previous build would only let you select a single mesh for collision, and would automatically select it for you if the mesh was called "Collision". The current HEAD revision will now export all meshes called "Collision" as collision meshes. Since collision meshes need to be convex many shapes need multiple collision meshs, so this is an improvement.

I also didn't like selecting the mesh on the export. In general I've been moving all the export options into the file so that when you export a shape you don't have to remember what export options were set (which is a real problem when there are multiple people on a project).
#2
02/09/2003 (12:18 pm)
sweet that is an improvement for the better, so if i have a mesh named Collision do i leave the bounding box information on none and it will automatically select the mesh?
#3
02/10/2003 (9:28 am)
Yes, leave it on none. If you select something it will override the collision mesh.