ms2dts.dll head version
by Justin Morris · in Torque Game Engine · 02/08/2003 (6:18 pm) · 3 replies
i noticed with the new head ms2dts.dll (plugin for milkshape to export dts files) that you cant select a mesh as the bounding box, the old ms2dts allowed you to do this but the old exporter doesnt work with head. so im just wondering why the new exporter doesnt allow you to select a mesh for the bbox now, because its kinda annoying when you cant walk under a small tree because the bounding extends out as far as the branches....
About the author
#2
02/09/2003 (12:18 pm)
sweet that is an improvement for the better, so if i have a mesh named Collision do i leave the bounding box information on none and it will automatically select the mesh?
#3
02/10/2003 (9:28 am)
Yes, leave it on none. If you select something it will override the collision mesh.
Torque Owner Tim Gift
I also didn't like selecting the mesh on the export. In general I've been moving all the export options into the file so that when you export a shape you don't have to remember what export options were set (which is a real problem when there are multiple people on a project).