TGB/360/PSK Question
by Ian Smith · in Torque Game Builder · 05/26/2009 (8:36 pm) · 6 replies
I just have a few questions -
1.) How do you get a TGB Game on Xbox 360? Do you have to import it into a TX2D project or does the Torque 360 software come with a TGB style system of it's own ?
2.) Considering the above question, does the Platformer Starter Kit work on 360 ?
Thanks
1.) How do you get a TGB Game on Xbox 360? Do you have to import it into a TX2D project or does the Torque 360 software come with a TGB style system of it's own ?
2.) Considering the above question, does the Platformer Starter Kit work on 360 ?
Thanks
#2
Torque 2D is a C++ engine for Mac and Windows. We have an extension license for the XBox 360 and Wii for licensed developers that work with the official development kits for these platforms.
If you want to use the XNA platform, you will need to use TorqueX.
06/03/2009 (11:03 am)
TGB and TorqueX 2D are completely separate engines. The scene editor from TGB was modified for use as TorqueX 2D's scene editor. But the core engine is completely different TorqueX 2D was built on top of XNA and is a dedicated C# engine.Torque 2D is a C++ engine for Mac and Windows. We have an extension license for the XBox 360 and Wii for licensed developers that work with the official development kits for these platforms.
If you want to use the XNA platform, you will need to use TorqueX.
#3
06/03/2009 (4:06 pm)
Ah thank you for clearing that up a bit David, I meant to come back to this thread, but it got a bit lost in the shuffle.
#4
11/02/2009 (3:36 pm)
Damn! Just bought the platform kit for TGB cos I wanted to do an xbox 360 game! Are the project files compatible or do I have to start again AND Buy TorqueX and PLatform Starter Kit again!
#5
(Sorry, don't have any info for you... just happy to see an old member back.)
11/02/2009 (4:09 pm)
FruitBat! I thought you dropped off the face of the planet! Good to see you back!(Sorry, don't have any info for you... just happy to see an old member back.)
#6
Good luck!
11/03/2009 (3:10 pm)
@FruitBat - I would suggest fleshing your idea out on the PC/MAC with your current toolset. If you have a great idea and a great demo of the game to pitch, it is possible you could get funding in order to license the TorqueX products you need and then port your game over. If your game is mostly scripted, the script should be pretty similar and easily ported.Good luck!
Torque Owner Diego Santos Leao - GameBlox Studio
There is a specific version of the Platformer Starter Kit for Torque X.
Even if you have the PSK for TGB you will have to buy the PSK for TX seperatelly.