Torque 3D Builder Beta 2
by Wesley McDermott · in Torque X 3D · 05/26/2009 (8:19 am) · 12 replies
Hi,
I've just downloaded TXB 3D from my XNA Creators Club Membership. I'm very excited to use the builder, but I've noticed that I don't see any of the functionality that was shown in the Beta 2 Vimeo videos such as the Material Editor. Also, the interface for Beta 2 looks to have much more functionality. Are things like the Material Editor missing in TXB 3D version 3.0.0?
As a Creative Club Member, do I have access to the Beta? I don't see it in my products page.
Thanks,
Wes
I've just downloaded TXB 3D from my XNA Creators Club Membership. I'm very excited to use the builder, but I've noticed that I don't see any of the functionality that was shown in the Beta 2 Vimeo videos such as the Material Editor. Also, the interface for Beta 2 looks to have much more functionality. Are things like the Material Editor missing in TXB 3D version 3.0.0?
As a Creative Club Member, do I have access to the Beta? I don't see it in my products page.
Thanks,
Wes
About the author
#2
There is a world builder with TorqueX3D, but it doesn't seem to have near the features of Torque3D. Is the builder the for both platforms supposed to be the same?
Thanks,
Wes
05/26/2009 (10:56 am)
I see. So Torque3D is not the same as TorqueX3D. TorqueX3D is for XNA based games, which is what I need. The world builder and material editor comes only with Torque3D. Is this correct? There is a world builder with TorqueX3D, but it doesn't seem to have near the features of Torque3D. Is the builder the for both platforms supposed to be the same?
Thanks,
Wes
#3
No, John Kanalakis wrote the TXB3D from scratch and it uses XNA. T3D on the other hand is kinda the latest in engines that started with the first 2 Tribes games. Another major difference is that in T3D the Editor is built into the game engine whereas it is a separate thing in TX3D. So I guess the short answer is they are not supposed to be the same. :)
Brian
05/26/2009 (3:00 pm)
@Wesley-No, John Kanalakis wrote the TXB3D from scratch and it uses XNA. T3D on the other hand is kinda the latest in engines that started with the first 2 Tribes games. Another major difference is that in T3D the Editor is built into the game engine whereas it is a separate thing in TX3D. So I guess the short answer is they are not supposed to be the same. :)
Brian
#4
05/28/2009 (3:23 am)
Is there any idea of future timeline if/when the tools for Torque X will be expanded?
#5
So, where would be the best place to check in such tools?
05/28/2009 (5:54 am)
For this 'inexpensive' line of XNA-based of software, I am sure there is an expectation of 'community involvement'.So, where would be the best place to check in such tools?
- Codeplex?
- SourceForge?
- Google code?
- As GG resources?
- Other?
#6
05/28/2009 (1:04 pm)
All the above... I have found quite a bit of stuff on Google Code. Mostly over a year old but still useful.
#7
Brian
05/28/2009 (4:00 pm)
I'm starting to think that maybe someone needs to start updating the TDN Wiki with links to resources/blogs/posts that are useful (I've kinda got a private stash of links I keep in another Wiki so I'm sure others have some too). It would be nice if we had a better search feature on this site and a way to differentiate resources from each other rather than jamming them all together. Any thoughts?Brian
#8
I'm actually quite surprised at the lack of posts in this forum and the lack of interest in the product in the XNA forums.
05/28/2009 (5:35 pm)
I think that it would be great if we started updating the Torque X section on TDN. I've just started using it and would greatly appreciate any help that I can get and be able to post up things that I think will help other people. I'm actually quite surprised at the lack of posts in this forum and the lack of interest in the product in the XNA forums.
#9
Brian
05/28/2009 (5:45 pm)
When I get home, I'll take a look at at it, and see what we could do with it. I may just make a page of the best links I've found and other people could add to it.Brian
#10
if anyone has anything to share on using tx3d, please let me know. I'm completely lost.
thanks,
wes
05/28/2009 (7:08 pm)
hi everyone, I think it would be great to have some resource for tx3d. I really want to start using it but I have no idea how to use the tx 3d editor beyond importing an object. Just to be sure, we are talking about torque x. 3d and not torque 3d. I was confused earlier and thought the 3d editor for torque x 3d and torque 3d was the same thing. I wish they were. torque 3d's editor looks much more robust.if anyone has anything to share on using tx3d, please let me know. I'm completely lost.
thanks,
wes
#11
tdn.garagegames.com/wiki/TX/Tutorials_and_Guides
Brian
Edit:
It is at the bottom of the page and is called Community Links
05/28/2009 (8:17 pm)
Hey all, I started a community links section on the Tutorials/Reference section of TDN. I'm thinking like a community bookmark area for good stuff that might otherwise get lost or doesn't have articles/components/resources about them. Anyway, check it out and add to it!tdn.garagegames.com/wiki/TX/Tutorials_and_Guides
Brian
Edit:
It is at the bottom of the page and is called Community Links
#12
06/03/2009 (11:10 pm)
Cool, Brian!
Torque Owner TheGasMan
G.A.S. [+others]
The engines you're looking for are the TorqueX based products. Go to the site menu and select "engines > for consoles > TorqueX 2d/or/3d".