Debug incredibly slow
by Jason Rachford · in Torque X 2D · 05/25/2009 (5:14 pm) · 5 replies
I'm a beginner and still learning so hopefully this will be an easy problem.
I'm working through the tutorials and when I go to debug the output is very slow. Trying to get an object to move is next to impossible. It will eventually respond to input but it just seems like it's running in slow motion.
Here's where it gets weird. If I drag the output window so that it goes under the taskbar and hover my mouse over the taskbar so I get a little popup on top of the game window, everything runs normal. As soon as the popup disappears, it goes back to being slow. If I deploy to the 360 it runs with no problems.
At first I thought it might be my graphics card, but I went through a tutorial on the XNA community site creating a game completely in code, and it ran fine.
This one has me baffled.
My specs are:
Windows Vista 32
2Ghz Core Duo
3GB Ram
GeForce 8800GTS
Any help would be greatly appreciated.
I'm working through the tutorials and when I go to debug the output is very slow. Trying to get an object to move is next to impossible. It will eventually respond to input but it just seems like it's running in slow motion.
Here's where it gets weird. If I drag the output window so that it goes under the taskbar and hover my mouse over the taskbar so I get a little popup on top of the game window, everything runs normal. As soon as the popup disappears, it goes back to being slow. If I deploy to the 360 it runs with no problems.
At first I thought it might be my graphics card, but I went through a tutorial on the XNA community site creating a game completely in code, and it ran fine.
This one has me baffled.
My specs are:
Windows Vista 32
2Ghz Core Duo
3GB Ram
GeForce 8800GTS
Any help would be greatly appreciated.
#2
You can find an example here: http://www.garagegames.com/community/forums/viewthread/80166
Not sure what it does but it seems to work on my system. I am about to create a new thread to get an explanation on what this setting does and how to detect which way it should be set through code.
05/26/2009 (2:36 pm)
Try adding the SimulateFences option to your torquesettings.xml file.You can find an example here: http://www.garagegames.com/community/forums/viewthread/80166
Not sure what it does but it seems to work on my system. I am about to create a new thread to get an explanation on what this setting does and how to detect which way it should be set through code.
#3
Thanks for the help!
05/26/2009 (3:37 pm)
Changing the SimulateFences option worked. Very strange.Thanks for the help!
#4
06/03/2009 (11:20 pm)
I saw the other thread and posted a reply in it regarding simulatefences.. I'll see if I can wrangle some information out of Clark and post in that thread.
#5
06/15/2009 (6:50 am)
In my case SimulateFences helps a bit but is not a solution. Even with simulate fences turned on it is much slower than moving the window a little across screens.
Torque Owner Christian Rousselle
Default Studio Name
I am seeing the same thing on one of my machines.
Windows XP, 8600GT (185.85 driver),
3 GHz,
3 GB RAM.
It does not matter if I run release or debug builds it is very slow, about 1/10th of the normal speed. When I move the window a bit so that spans both displays it runs fine.