f5 particle editor problems
by Dan · in Game Design and Creative Issues · 05/25/2009 (12:50 pm) · 4 replies
when i edit a particle in this editor some of them only emit fora few seconds. for example crossbowExplosionFireEmitter only appears for a few seconds but disapears. i was wondering if someone could tell me how to make it emit for an infinite time. also when i first press f5 a particle appears and i t shows up on world editor inspector but when i save and reopen that mission later it isn't there. how do i save it. please help and reply
#2
05/28/2009 (5:24 pm)
if i use plastic tweaker is it also temporary i havent used it yet because i do not no how to download it cuz its winzip
#3
05/29/2009 (2:55 am)
I wouldn't know about the plastic tweaker since I don't use it, but from what I remember that's part of what it's for -- real time in-game editing of datablocks. Might want to ask around though because from what I remember reading in the forums there have been some "issues" with it.
Associate Michael Hall
Distracted...
If you want the particle emitter to constantly emit while you are editing it, move the lifeTimeMS slider all the way to the left (0) -- but remember that if you save and then use this emitter that it will more or less be a permanent emitter -- not good for weapon fx.
Something else to keep in mind about saving emitters and particles is that when they are saved Torque saves them with the "new" prefix instead of "datablock", so you'll need to change that when you copy/paste your new particle and/or emitter to be exec'd.