Tetrahedra
by Ronald J Nelson · in Torque Game Engine Advanced · 05/25/2009 (1:18 am) · 1 replies
I am fairly sure I have seen this somewhere in the opcode stuff but I can't remember where. I am trying to create an indice set from the normal polylist that is tetrahedra based rather than triangle. I have looked all over the net and have yet to find code how to do this. can someone provide me with a little assistance on how to do this?
Torque Owner Gerald Fishel
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