Game Development Community


#1
02/07/2003 (3:22 pm)
Just change the [b]ChatHudScrollProfile[b] profile to border = false; and delete borderColor. That should get rid of the green line.
#2
02/12/2003 (7:07 am)
you mean like the pic link below?

www.planetquake.com/noescape/dev3/noboarder.jpg

i done that about a year ago so if thats what you want , i will see if i can help,
#3
02/12/2003 (7:25 am)
after looking through that version for what i did , it brought back the memory of how i did it, it probably wont help you though cuz i was useing rw scripts and gave up on trying to remove the code and just took the chatHudBorderArray.png and mde it blank to get rid of the boarder. Sorry .
#4
05/23/2004 (11:25 am)
Ace,

in the file "chatGui.gui" you need to remove the two "GuiBitmapBorderCtrl" blocks. After that, you have a chat hud without the annoying image border. Same works for the score liste display.

Best,
Martin
#5
05/23/2004 (12:49 pm)
Muerte (err Martin), if you didn't know already, but lemme remind you: this thread is a year old.
#6
05/23/2004 (1:16 pm)
Cameron,

I know it'a a year old, but maybe sometimes someone searches the forum and if he/she finds a thread ending with questions instead of answers I thought it might be useful to answer this, regardless how old this thread is.

But yes, viewed from outside it must look strange - I agree :-)

Best,
Martin
#7
05/23/2004 (7:21 pm)
Muerte, better late then never they always say.
#8
01/02/2005 (12:59 pm)
Martin - Found this in a search and it helped.

Almost a year after the original post and 7 months after your answer.

Thanks for keeping things tidy ;)

*edit*

Actually, removing them makes errors in your console. chatHud.cs uses them in order to get the length it needs to decide when to use a word wrap.
#9
02/13/2005 (9:56 am)
For anyone trying to remove the border in the chat hud in the way that was referred here, don't remember that you'll lose the scaling function in the chat hud (press the 'p' key). i managed to remove the border by commenting out all the calls to draw in the onrender method of the GuiBitmapBorderCtrl class, which is defined in GuiBitmapBorderCtrl.cc.

-nd