Game Development Community

Shaders on particles?

by Daniel Buckmaster · in Torque Game Engine Advanced · 05/24/2009 (9:30 am) · 2 replies

Is it possible in TGEA to apply shaders such as normal mapping to particles? I'd assume that's how you would make smoke with real highlights from lighting, like in Chromehounds?
image.com.com/gamespot/images/2006/121/928456_20060502_790screen010.jpg

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Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!


#1
05/24/2009 (9:52 am)
I don't know about adding shaders to particles, but you can make them:
glow[0] = true;
emissive[0] = true;
in their material.cs file.
#2
05/24/2009 (12:47 pm)
Okay, so shaders would require source changes. Glow and emissivitiy are good, but not too useful for smoke ;P. Thanks!