Shaders on particles?
by Daniel Buckmaster · in Torque Game Engine Advanced · 05/24/2009 (9:30 am) · 2 replies
Is it possible in TGEA to apply shaders such as normal mapping to particles? I'd assume that's how you would make smoke with real highlights from lighting, like in Chromehounds?
image.com.com/gamespot/images/2006/121/928456_20060502_790screen010.jpg
image.com.com/gamespot/images/2006/121/928456_20060502_790screen010.jpg
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
05/24/2009 (12:47 pm)
Okay, so shaders would require source changes. Glow and emissivitiy are good, but not too useful for smoke ;P. Thanks!
Torque Owner Mike Rowley
Mike Rowley
glow[0] = true;
emissive[0] = true;
in their material.cs file.