max2dts export = Bug ? Exported file 0KB
by 4dewind Barbara Stojko · in Artist Corner · 05/23/2009 (5:17 pm) · 4 replies
Heya
Well ok I dont have a clue what to do... it is the second time it happens to me and I cant fix it again...
Here is the problem
I have model in 3Ds Max 2009 32 bit I'm exporting it in as single way as I can mean :
Model 0/0/0 x/y/z
Bouding box around it
and DTS Embed shape > unselected Collapse Transform and Whole shape.
I export it and after a 40 secs max finish thinking but the file he create got 0 KB
Furthermore when I want to export it again it say operation in progres or somethink like that...its like hes still thinking even tho he finished...
I tryed with simple shape, with car rig, with old car rig with tons of other stuff and nothink work. :/ Can any1 help me out with it?
Well ok I dont have a clue what to do... it is the second time it happens to me and I cant fix it again...
Here is the problem
I have model in 3Ds Max 2009 32 bit I'm exporting it in as single way as I can mean :
Model 0/0/0 x/y/z
Bouding box around it
and DTS Embed shape > unselected Collapse Transform and Whole shape.
I export it and after a 40 secs max finish thinking but the file he create got 0 KB
Furthermore when I want to export it again it say operation in progres or somethink like that...its like hes still thinking even tho he finished...
I tryed with simple shape, with car rig, with old car rig with tons of other stuff and nothink work. :/ Can any1 help me out with it?
#2
05/23/2009 (7:24 pm)
em...2?...what to 2?why to 2? O_o The main mesh ? yes main mesh was Car2....but only that.... and Im not even sure... can you explain it a little bit more? :)
#3
Make certain that you have the following done/setup in your 3ds max scene (assuming your mesh is called "car2"):
- a "detail2" node (dummy) that is linked to the base01 shape. This is the detail marker for the scene, it is called "detail2" because you have a shape called "car2", the 2 at the end of the model name corresponds to a detail size of 2 (hence "detail2"). If you do not have this node and it is not linked no data will export at this detail size.
- your "car2" model is linked under start01 shape, if it is not linked the exporter will assume it is extra erronious data you placed to help you created in the scene and will not export any geometry. As I said before the appended # at the end equates to an LOD detail, so always make certain your meshes you want to export at this detail size have the trailing number. Also make certain you dont duplicate names if you can.
For any additional questions you might want to check out the TDN articles on the DTS exporter and how to utilzie it. (link1)
05/24/2009 (8:59 am)
Sorry to say but this is not a bug but a user error :(Make certain that you have the following done/setup in your 3ds max scene (assuming your mesh is called "car2"):
- a "detail2" node (dummy) that is linked to the base01 shape. This is the detail marker for the scene, it is called "detail2" because you have a shape called "car2", the 2 at the end of the model name corresponds to a detail size of 2 (hence "detail2"). If you do not have this node and it is not linked no data will export at this detail size.
- your "car2" model is linked under start01 shape, if it is not linked the exporter will assume it is extra erronious data you placed to help you created in the scene and will not export any geometry. As I said before the appended # at the end equates to an LOD detail, so always make certain your meshes you want to export at this detail size have the trailing number. Also make certain you dont duplicate names if you can.
For any additional questions you might want to check out the TDN articles on the DTS exporter and how to utilzie it. (link1)
#4
Problem solved. It was the mesh itself. Model was actualy bugged because of the exports from blender>max (vray render)>Max (mental ray) i ges all the links etc etc just got mixt and it crashed the export process :) thanx for ur help and bai :)
05/24/2009 (10:36 am)
Hey Problem solved. It was the mesh itself. Model was actualy bugged because of the exports from blender>max (vray render)>Max (mental ray) i ges all the links etc etc just got mixt and it crashed the export process :) thanx for ur help and bai :)
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