Compile Error when Linking...
by John Eder · in Torque Game Engine · 02/06/2003 (6:02 pm) · 8 replies
Well, I finally got Torque downloaded again (ver 1.1.2) and it will not compile now. I have the same system setup as I had on my old computer except this one is definitely faster (WinXP Home, ATI 9700 Pro, 1024MB of RDRAM). I've already applied the Registry patch for VC++ also. The error is get is this:
Any help on this would be greatly appreciated. Thanks.
Quote:
Linking...
LINK : fatal error LNK1104: cannot open file "ljpeg_DEBUG.lib"
Error executing link.exe.
torqueDemo_DEBUG.exe - 1 error(s), 0 warning(s)
Any help on this would be greatly appreciated. Thanks.
About the author
#2
Just tried it again and still no luck ;[
02/06/2003 (6:21 pm)
I've tried that. I also used the clean command and rebuilt all.Just tried it again and still no luck ;[
#3
02/06/2003 (7:33 pm)
Alright, I re-downloaded it and it compiles correctly now, BUT when it loads up, the only part of the menu I can see on the main page is what's behind the cursor texture. Here's the screenshot to show. I have the latest drivers for my video card also...
#4
02/06/2003 (7:39 pm)
When I start a mission, it works perfect. It only does that on the main title screen.
#5
Also what graphics card do you have and are your drivers all up to date?
Furthermore, are you giving focus to any other application during the time torque is 'loading' and initializing itself?
02/06/2003 (8:14 pm)
Are you loading it in windowed mode or full screen?Also what graphics card do you have and are your drivers all up to date?
Furthermore, are you giving focus to any other application during the time torque is 'loading' and initializing itself?
#6
1. I have tried both Windowed and Fullscreen. Same results.
2. I have an ATI Radeon 9700 Pro 128MB DDR. Catalyst 3.0 driver (most recent). DirectX 9.
3. After I click Execute in MS VC++, I don't click on anything else so nothing else should have the focus.
This is the first time I've seen this problem. It works perfect when the map is loaded. It only does this on the menu screen.
Torque worked perfectly on my older system (PIII 500mhz, 64MB GeForce4 MX440). My new system (P4 2.4ghz, 1024MB of RDRAM) runs circles around the old one.
02/06/2003 (10:45 pm)
Robert:1. I have tried both Windowed and Fullscreen. Same results.
2. I have an ATI Radeon 9700 Pro 128MB DDR. Catalyst 3.0 driver (most recent). DirectX 9.
3. After I click Execute in MS VC++, I don't click on anything else so nothing else should have the focus.
This is the first time I've seen this problem. It works perfect when the map is loaded. It only does this on the menu screen.
Torque worked perfectly on my older system (PIII 500mhz, 64MB GeForce4 MX440). My new system (P4 2.4ghz, 1024MB of RDRAM) runs circles around the old one.
#7
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=750...
In that thread, he suggests that turning the AF & AA completely off and it will work correctly. I'll give it a try when I get home. Thanks for your replies and suggestions Robert.
02/06/2003 (10:52 pm)
I just found another thread where someone is having the same problem I am.http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=750...
In that thread, he suggests that turning the AF & AA completely off and it will work correctly. I'll give it a try when I get home. Thanks for your replies and suggestions Robert.
#8
02/07/2003 (9:21 am)
It is a problem with the anti-aliasing. When AA is mode is turned on the Radeon pro card clears the back buffer, which the Torque GUI is assuming is not cleared. Turning AA off will fix it for now. We'll have to change the GUI to fully refresh the screen on certain cards.
Torque Owner Tim Gift