Game chrash when adding water
by Michael Briganti · in Torque Game Engine Advanced · 05/22/2009 (2:23 pm) · 8 replies
I have been trying to add water to my map by click under mission objects, then environment, then water. I call the object water, and leave all the settings at their default, and click ok. As soon as I click that, the game freezes then crashes saying, <gamename>.exe has stopped working. Is there any way I can fix this?
Also, I tried adding the water to the map directly by opening up the file and adding some code I found on the forums. When I tried to load up the map, it would say something like "Waiting for Server" and nothing would happen. I reinstalled TGEA, and the problem still persists.
Also, I tried adding the water to the map directly by opening up the file and adding some code I found on the forums. When I tried to load up the map, it would say something like "Waiting for Server" and nothing would happen. I reinstalled TGEA, and the problem still persists.
#2
Here is link so as to make it easy for you.
Its a strange observation i have been noticing; it is mostly Americans who have a hard time researching, or our few non English speaking friends. Not a judgment, just an observation.
05/22/2009 (2:48 pm)
I just worked on answering this question a few days ago, not far below this post in the very same forum. Here is link so as to make it easy for you.
Its a strange observation i have been noticing; it is mostly Americans who have a hard time researching, or our few non English speaking friends. Not a judgment, just an observation.
#3
05/22/2009 (2:56 pm)
Thank you both.
#4
05/22/2009 (3:16 pm)
None of those helped fixed my problem. Would you like me to post my console log if that will help you?
#5
But first;
Did you apply the TGEA crashes when creating a waterblock Fix from the TGEA 1.8.1 Known Issues?
05/22/2009 (3:26 pm)
Yes, if all the obvious avenues are explored time for more in depth examination.But first;
Did you apply the TGEA crashes when creating a waterblock Fix from the TGEA 1.8.1 Known Issues?
#6
I didn't really understand what that meant, but I figured it had something to do with the name of the object. I changed the name of the object from Water to test, and guess what? It worked!
Thank you for your help, and if the problem persists, I will update this post.
05/22/2009 (5:38 pm)
Yes, I have applied that fix. This is a bit weird, but I have been naming the object "Water." I read the console, and the last line read "Namespace::unlinkClass - cannot unlink namespace parent linkage for Water for CustomMaterial." I didn't really understand what that meant, but I figured it had something to do with the name of the object. I changed the name of the object from Water to test, and guess what? It worked!
Thank you for your help, and if the problem persists, I will update this post.
#7
It is best to use unique names for objects that require names. Water datablock definition was conflicting with Water CustomMaterial datablock definition.
I have made it a habit from the old days to add a number behind each NAME i give things, such as 'WaterA01'. But for a waterblock name, (or any IN level world name) i would use something that helps me find and know it apart from other waterblocks in a level, such as 'NorthVillagePond01'. You will find as your levels become more detailed and complex it is easy to lose things.
05/22/2009 (5:48 pm)
Happy you got it working! It is best to use unique names for objects that require names. Water datablock definition was conflicting with Water CustomMaterial datablock definition.
I have made it a habit from the old days to add a number behind each NAME i give things, such as 'WaterA01'. But for a waterblock name, (or any IN level world name) i would use something that helps me find and know it apart from other waterblocks in a level, such as 'NorthVillagePond01'. You will find as your levels become more detailed and complex it is easy to lose things.
#8
And just to help you guys with that debate on whether you can use hammer in a commercial game, you can not. I have been talking to a few people from Valve software for the past few months about my game, and they specifically told me that they are not able to license Valve Hammer alone. You would be required to own the Source Engine to be able to use it for commercial purposes. (Just thought I would let you all know that so nobody gets in trouble.)
05/22/2009 (6:02 pm)
Yeah once again, thank you. I am not really a programmer. I was just doing level design work for a game I am working on and I was used to using software like Valve hammer. And just to help you guys with that debate on whether you can use hammer in a commercial game, you can not. I have been talking to a few people from Valve software for the past few months about my game, and they specifically told me that they are not able to license Valve Hammer alone. You would be required to own the Source Engine to be able to use it for commercial purposes. (Just thought I would let you all know that so nobody gets in trouble.)
Torque Owner Mike Rowley
Mike Rowley
a better one is:
www.garagegames.com/community/forums/viewthread/7725