[Resolved] Child GUI controls render on top of their parents??
by Ted Southard · in Torque Game Engine Advanced · 05/22/2009 (8:36 am) · 2 replies
So I'm creating the new GUI for Epic Frontiers, and I noticed that when I make the minimap a child to a bitmap frame, it's actually rendered on top of the frame. Here are the GUI controls as seen in my script file:
I figured that the hierarchy here would have the frame rendering on top of its children, but that's not happening. Now that I noticed that, I'm also seeing it with any control where I have a child inside of it like this. Is there something I'm missing to both have the control rendering in the proper order and have it remain a child? Thanks in advance for any information anyone has.
new GuiBitmapCtrl(CtrTopFrame) {
isContainer = "1";
Profile = "GuiModelessDialogProfile";
HorizSizing = "center";
VertSizing = "top";
Position = "382 20";
Extent = "261 129";
MinExtent = "261 129";
canSave = "1";
Visible = "1";
hovertime = "1000";
bitmap = "scriptsAndAssets/client/ui/img/ctr-menu-hub-frame.png";
wrap = "0";
new GuiCommanderHud(Map) {
Profile = "GuiModelessDialogProfile";
HorizSizing = "center";
VertSizing = "top";
Position = "69 4";
Extent = "122 122";
MinExtent = "122 122";
canSave = "1";
Visible = "1";
hovertime = "1000";
cameraZRot = "0";
forceFOV = "0";
panSpeed = "10";
zoomSpeed = "1";
//isFirstResponder = "1";
//useMouseEvents = "1";
};
};I figured that the hierarchy here would have the frame rendering on top of its children, but that's not happening. Now that I noticed that, I'm also seeing it with any control where I have a child inside of it like this. Is there something I'm missing to both have the control rendering in the proper order and have it remain a child? Thanks in advance for any information anyone has.
About the author
Started with indie games over a decade ago, and now creates tools and tech for games. Currently working as a contractor for startups and game studios.
#2
I think for simplicity's sake, I'll keep them separate and just put the map before it.
05/22/2009 (11:25 am)
Yep, that does make sense.I think for simplicity's sake, I'll keep them separate and just put the map before it.
Associate Orion Elenzil
Real Life Plus
which makes sense. consider a container such as an opaque GuiWindowCtrl - it can't render after the children or the children wouldn't show up.
if you have visual aspects of the parent which you want rendered on top of the child, i would suggest making a container and making what was previously the parent into a "younger sibling" of what was previously its child.
eg, change this:
to this: