Game Development Community

Torque 3D Indoor/Outdoor question

by ExonesBo · in Torque Game Engine · 05/22/2009 (4:38 am) · 6 replies

I don't have T3D yet but i would like to license it soon.

In Torque 3D,
is it possible to have an outdoor level that has indoor areas too under the ground and mountains with proper rendering, lighting, shadows..etc?

Imagine an open cave entrance with tunnels under the terrain (mountain)..
Is it possible to cut a hole in terrain and place an entrance of a bunker that leads you under ground to another exit on the other side of the mountain??

Thanks

#1
05/22/2009 (6:04 am)
Currently no... eventually yes. The "setEmpty" method doesn't, at the moment, work on the new terrain system, but it has been mentioned to be something that will be done.
#2
05/22/2009 (6:05 am)
Oh yeah! In regards to rendering, lighting, and shadows: Torque has never looked better.
#3
05/23/2009 (12:39 pm)
hmm that's a shame because my project is based on tunnels under terrain mountains but with outdoor entrances and exits..etc

Anyway i'll wait and see if they add it in the future.

Thanks

#4
05/23/2009 (1:06 pm)
Bill Vee posted a TGEA resource to make 'holes' in the terrain without using the setEmpty functionality. Would this wok in T3D? I'd assume not, since it's very rendering-code-y, which seems to have substantially changed in T3D.
#5
05/23/2009 (3:34 pm)
The clearing terrain in areas for holes is just an over looked tool. The code supports it under the hood and the tool will be back before beta 3.

We're also in the process of adding a Zone and Portal (not warping like portals... yet) system as regular object managed in the WorldEditor. This should help you even more when creating indoor/outdoor areas.

#6
05/26/2009 (1:30 pm)
Thanks for the help..