Game Development Community

2D Games with TGE

by Aaron Veritance · in Torque Game Engine · 05/22/2009 (4:20 am) · 8 replies

I've looked through the forum but I've not found a a definate answer to the question: Is it plausible to create a top-down 2D RPG game with TGE? I've been using TGB for a while now and the toolset is somewhat limited with regards to anything that's non-side-scroller, which is annoying. You should call it Torque Side-Scroller Builder. I've been playing with the tic-tac-toe tutorial and i'm thinking about getting the adventure pack to see how they implimented things like movement, mapping and zones.

I just want to know that in retrospect, would it be better (and possibly faster) to have a 2D game powered by 3D rendering (you could sort of jerry-rig the camera to be face down or something).

Just looking for ideas here, I haven't got TGE yet, but if this is possible, I'll be purchasing a license sooner than intended for my other project (http://www.existgame.com/)

Thanks in advance,

Aaron.

About the author


#1
05/22/2009 (4:42 am)
TGE is a 3D engine, you could make a top down game with it, but it would be 3D rather than 2D (that doesn't mean you have to let people rotate the camera etc, just that the game engine models opjects in 3d space, not 2D space.

You can certainly write adventure games in TGE/TGEA/T3D.

However you can also do the same in TGB, it isn't at all limited to side scrollers. Have a look at the TGB adventure kit, which is a genre kit for TGB for top down adventure/RPG games (it gives documentation, tips and some basic art to get you started). This might be closer to what you need.

I have been working on getting a top down RTS working in TGB, I have made some progress and hope to have a tutorial online soon that will provide more detail, so TGB certainly isn't limited to side scrollers.
#2
05/22/2009 (5:10 am)
Like you said, if you lock the camera in a top-down view, you can definitely do a pseudo-2D game with TGE. Could say its still 3D, but I guess technically ALL games on a computer are 2D. Depth is just an illusion.
#3
05/22/2009 (6:12 am)
there was an example of someone who made a real 2d game with tge, not sure what the point of it was other than to say he did it....if you want to make 2d games id go with TGB
#4
05/22/2009 (7:55 am)
TGB has its origins in the TGE codebase. It started off as somebody wanting to create a 2D game, but while using the 3D accelerated features of the OpenGL or D3D environments.
#5
05/22/2009 (11:42 am)
Penny Arcade Adventures 1+2 are 2D in TGE(A). But TGB is probably still a good idea to investigate.
#6
05/22/2009 (12:17 pm)
TGE's demo is free, so maybe you could prototype some of your functionality with it. If you make all your characters from flat textured planes and lock the camera facing up, I don't see why this couldn't be done.

Also, you can make your top-down levels look nicer with some 3D background graphics, etc., and you can have real 3D gameplay with little hassle. You just make everything look 2D.
#7
06/25/2009 (1:08 am)
I don't understand why there some important library like TNL in TGE are not include with TGB....
#8
06/26/2009 (12:57 am)
no one knows ?