2D Games with TGE
by Aaron Veritance · in Torque Game Engine · 05/22/2009 (4:20 am) · 8 replies
I've looked through the forum but I've not found a a definate answer to the question: Is it plausible to create a top-down 2D RPG game with TGE? I've been using TGB for a while now and the toolset is somewhat limited with regards to anything that's non-side-scroller, which is annoying. You should call it Torque Side-Scroller Builder. I've been playing with the tic-tac-toe tutorial and i'm thinking about getting the adventure pack to see how they implimented things like movement, mapping and zones.
I just want to know that in retrospect, would it be better (and possibly faster) to have a 2D game powered by 3D rendering (you could sort of jerry-rig the camera to be face down or something).
Just looking for ideas here, I haven't got TGE yet, but if this is possible, I'll be purchasing a license sooner than intended for my other project (http://www.existgame.com/)
Thanks in advance,
Aaron.
I just want to know that in retrospect, would it be better (and possibly faster) to have a 2D game powered by 3D rendering (you could sort of jerry-rig the camera to be face down or something).
Just looking for ideas here, I haven't got TGE yet, but if this is possible, I'll be purchasing a license sooner than intended for my other project (http://www.existgame.com/)
Thanks in advance,
Aaron.
#2
05/22/2009 (5:10 am)
Like you said, if you lock the camera in a top-down view, you can definitely do a pseudo-2D game with TGE. Could say its still 3D, but I guess technically ALL games on a computer are 2D. Depth is just an illusion.
#3
05/22/2009 (6:12 am)
there was an example of someone who made a real 2d game with tge, not sure what the point of it was other than to say he did it....if you want to make 2d games id go with TGB
#4
05/22/2009 (7:55 am)
TGB has its origins in the TGE codebase. It started off as somebody wanting to create a 2D game, but while using the 3D accelerated features of the OpenGL or D3D environments.
#5
05/22/2009 (11:42 am)
Penny Arcade Adventures 1+2 are 2D in TGE(A). But TGB is probably still a good idea to investigate.
#6
Also, you can make your top-down levels look nicer with some 3D background graphics, etc., and you can have real 3D gameplay with little hassle. You just make everything look 2D.
05/22/2009 (12:17 pm)
TGE's demo is free, so maybe you could prototype some of your functionality with it. If you make all your characters from flat textured planes and lock the camera facing up, I don't see why this couldn't be done.Also, you can make your top-down levels look nicer with some 3D background graphics, etc., and you can have real 3D gameplay with little hassle. You just make everything look 2D.
#7
06/25/2009 (1:08 am)
I don't understand why there some important library like TNL in TGE are not include with TGB....
#8
06/26/2009 (12:57 am)
no one knows ?
Torque 3D Owner Matt Brasier
You can certainly write adventure games in TGE/TGEA/T3D.
However you can also do the same in TGB, it isn't at all limited to side scrollers. Have a look at the TGB adventure kit, which is a genre kit for TGB for top down adventure/RPG games (it gives documentation, tips and some basic art to get you started). This might be closer to what you need.
I have been working on getting a top down RTS working in TGB, I have made some progress and hope to have a tutorial online soon that will provide more detail, so TGB certainly isn't limited to side scrollers.