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How to export 3DsMAX object to Torque

by William Goh (Joondalup IT TAFE) · in Artist Corner · 05/22/2009 (2:36 am) · 1 replies

I have read the documentation which required me to install the exporter to 3dsMAX. What I couldn't find was collision information regarding the model. I have created a bounds box around my 3dmodel and named it "bounds". What else do I havee to do? (Provide screenshot if you can)

#1
05/22/2009 (5:22 am)
Make a box around your object, name it Col-1, link it to start01 using the Schematic View in Max.

Make a Copy of detail2, name it Collision-1

Export.

tdn.garagegames.com/wiki/DTS/Overview

tdn.garagegames.com/wiki/DTS/OldDoc/Introduction

docs.garagegames.com/artist/official/3D%20Studio%20Max/Reference.html


Picture are there. If you still need help, let me know.

Tony