Game Development Community

Spotlight issues

by Helk · in Torque 3D Professional · 05/21/2009 (8:24 pm) · 3 replies

Spotlights seem to have quite a few issues.

- edges are chunky as if you can see each segment
- certain rotations cause the lights shadow/lit areas to invert
- increasing spotlight distance seems to push the projection point back behind the entity position making it imposble to position properly

#1
05/22/2009 (5:26 pm)
The spotlight distance thing seems to be related to the bounding box being increased so the spotlight always renders if it's not in your view.. this is placing the 'gizmo' in the middle of the box making it hard to position.. perhaps a hack that adjusts the box size based on if the editor is open or not could be implemented
#2
05/22/2009 (7:47 pm)
@Helk - Can you post some screenshots on these issues?
#3
05/22/2009 (7:49 pm)
Actually if you look in the toolbar... the 4th from the last button... change it to 'Object Bounds' from 'Object Center'. Also the 3rd from the last toolbar button... change it to 'Object Transform'.

That should make spotlight use much easier.