Game Development Community

Empty Project

by Qbound · in Torque 3D Professional · 05/21/2009 (12:36 pm) · 6 replies

Hi,

one question... will there be an 'Empty Project' as a template in the future?

My definition of an 'Empty Project' is:
- no kits linked
- no assets bound (player, cars, models, scripts etc...)
= just an empty 'Hello World' Project :)

cu
Oliver

#1
05/21/2009 (12:49 pm)
Well i heard talk that there should be.

Think someone mentioned it would be in Beta 2, but it seem not to be :)

O well.. next one :P hopefully hehe
#2
05/21/2009 (1:23 pm)
Min App.

Doesn't get much more emptier than that. There are also several other alternatives (Resources) for "minimum application" type projects.
#3
05/21/2009 (1:32 pm)
There is a "Blank" project in the repo that doesn't do anything... much. It doesn't even have a "Quit/Exit" button, but will give you an empty window and access to the GUI Editor and console.

As far as I know no-one has ever mentioned it being included as part of the Beta -- I mean, really, what's the point of testing something that doesn't do anything? I would assume that it would be possible for it to be the released with the final release of Torque 3D, but that is just a guess.
#4
05/21/2009 (3:09 pm)
Thanks for the tipp.
The reason is that my workflow is bottom up. The normal template 'Full' at the moment has around 86mb with quite a lot of stuff in the project.
For example: cars.cs i don't have cars in my game... so i have to delete the art assets and the lines of code where it is called.
This was quite simple but i think there is a lot more stuff i really don't use...
#5
05/21/2009 (4:11 pm)
@Micael Hall

I think Brett was the one who said a blank template should come in beta 2
Actually he thought it was shipped with beta 1

EDIT: Ok my mistake - was Michael Perry who said it here
#6
05/21/2009 (4:37 pm)
@Luis: M_Perry thought it was in Beta 1, true, but he never said it would be included in Beta 2.