Empty Project
by Qbound · in Torque 3D Professional · 05/21/2009 (12:36 pm) · 6 replies
Hi,
one question... will there be an 'Empty Project' as a template in the future?
My definition of an 'Empty Project' is:
- no kits linked
- no assets bound (player, cars, models, scripts etc...)
= just an empty 'Hello World' Project :)
cu
Oliver
one question... will there be an 'Empty Project' as a template in the future?
My definition of an 'Empty Project' is:
- no kits linked
- no assets bound (player, cars, models, scripts etc...)
= just an empty 'Hello World' Project :)
cu
Oliver
#3
As far as I know no-one has ever mentioned it being included as part of the Beta -- I mean, really, what's the point of testing something that doesn't do anything? I would assume that it would be possible for it to be the released with the final release of Torque 3D, but that is just a guess.
05/21/2009 (1:32 pm)
There is a "Blank" project in the repo that doesn't do anything... much. It doesn't even have a "Quit/Exit" button, but will give you an empty window and access to the GUI Editor and console.As far as I know no-one has ever mentioned it being included as part of the Beta -- I mean, really, what's the point of testing something that doesn't do anything? I would assume that it would be possible for it to be the released with the final release of Torque 3D, but that is just a guess.
#4
The reason is that my workflow is bottom up. The normal template 'Full' at the moment has around 86mb with quite a lot of stuff in the project.
For example: cars.cs i don't have cars in my game... so i have to delete the art assets and the lines of code where it is called.
This was quite simple but i think there is a lot more stuff i really don't use...
05/21/2009 (3:09 pm)
Thanks for the tipp.The reason is that my workflow is bottom up. The normal template 'Full' at the moment has around 86mb with quite a lot of stuff in the project.
For example: cars.cs i don't have cars in my game... so i have to delete the art assets and the lines of code where it is called.
This was quite simple but i think there is a lot more stuff i really don't use...
#6
05/21/2009 (4:37 pm)
@Luis: M_Perry thought it was in Beta 1, true, but he never said it would be included in Beta 2.
Torque 3D Owner Bo Bjering
Think someone mentioned it would be in Beta 2, but it seem not to be :)
O well.. next one :P hopefully hehe