Game Development Community

some of the world is always missing

by Peter Mowry · in Torque 3D Professional · 05/21/2009 (2:36 am) · 7 replies

I have an HP tx1000, vista 64-bit, visual studio 2005 professional... it has a Geforce 6600 Go. Yes I installed Mar 2009 DirectX SDK etc. Release mode build.

When I open a small outdoor sample mission that i created, the terrain is missing, but the boom bot model, his rocket projectiles, skybox all render fine.

I change lighting from basic to advanced, then back to basic. Now the terrain shows, but the boom bot is mostly black instead of properly textured. Missing shader?

Change to advanced lighting, now the boom bot's material shows right, but the terrain disappeared

Change to basic lighting, now everything is showing again

Change to advanced lighting => terrain disappears

Basic, Advanced, Basic => the boom bot's material is broken again.

What's going on here?


#1
05/21/2009 (2:47 am)
What's going on here? I think your crazy, perhapes with a touch of paranoia!

Ok, actually have you looked at this?
Also try restarting T3D between setting advanced lighting and basic lighting as (im sure you have noticed) there do seem to be some slight beta bug with the shaders, or something technical like that.
Also, parts of my world are always missing also. I feel your pain...
#2
05/21/2009 (2:57 am)
The Bad AA fix solves this problem
#3
05/21/2009 (3:00 am)
So AA is to blame? I knew Alcoholics Anonymous was to blame for my missing parts of the world! (Oh, who is paranoid now. hmm.)
#4
05/21/2009 (3:06 am)
@Caylo

Carefull there - starting to ramble too much there
#5
05/21/2009 (4:07 am)
@Luis: Thanks. As the Buddha always say, keep talking like that and your sure to be in the institution for another 3 years. It is not my fault they let me out so soon. I think everyone who happened apone the Oregon Trail from start to finish should enjoy some reward, other then a bus named Furthur. But I truly remiss, there was a death in the lineage, my grandmother died early tonight from some sad drunk driver. The folly of a world gone sad. What should I do but drink for the memory? I know it is not the place but I have no other space in time.
#6
05/21/2009 (4:47 am)
Thanks for pointing this out

I have seen both these problems, one needs this fix:
#ifdef TORQUE_ADVANCED_LIGHTING
#include "shadergen:/autogenConditioners.h"
#endif
#include "terrain.hlsl"
#include "./../torque.hlsl"

The other needs antialias level from 60 to 0...

So hopefully this stuff will just be fixed in Torque 3D beta 2 :-)

#7
05/21/2009 (5:05 am)
@Caylo: Sorry to hear about that Caylo

Quote:What should I do but drink for the memory?

Can't tell what to do - everyone has it's own way to address greef - you have yours - mine is usually get involved in some work - if your's is drink all i can say is don't overdue it.

@Peter:

I believe all fixes found trough bug hunting are corrected on Beta 2 - plus a few more - anyway while still in beta 1 you really should make all those fixes yourself so you can get a better experience using beta and not just the ones you notice more - at very least that will allow for testig those fixes on your machine - wich is unlike any other machine