Game Development Community

Update of Torque X 3D

by AIDan · in Torque X 3D · 05/19/2009 (11:57 pm) · 10 replies

I was wondering when an update for Torque X 3D will be available. With the broken material editor, some major bugs in the scene handling and the missing ability to use custom components, the editor is currently not an option for me.

#1
05/20/2009 (12:51 am)
Is it TX3D that is broken, or the builder app?
#2
05/20/2009 (12:58 am)
The engine itself works pretty well. The problem is the builder. Currently I have to edit all my scenes by editing the txscene XML files.

You can't even use the builder to edit the scenes which are provided as a demo as they contain custom components which are not yet supported by the builder which is quite a nag.
#3
05/20/2009 (5:40 am)
AIDan,
Where did you find the xml schema for the txscene files? I thought of manually editing but don't know where the txscene format is defined.


#4
05/20/2009 (6:43 am)
I don't use any schema. The existing txscene files are enough for me to find my way through. The problems I am encountering are less based on the XML file but more on the components referenced, scene groups and these things.

The XML file itself is quite simply.

You have a list of objects. Objects with IsTemplate true are not shown but must be cloned instead to get an object. Make sure all components of an object have the same scene group.

With this you have covered most of it.
#5
05/20/2009 (7:16 am)
Builder is bascally only good for setting up initial background scenes.

I haven't even been able to add the my player(ship) object because all of the custom components I've written to move the ship don't appear in builder. So I had to create a CreatePlayer function on my on. Thus, the ship won't even appear in builder cause it's not in the XML. Nor can I even edit the XML withing the editor. You have to edit the txscene directly in v studio.

And, slightly off-topic, I can't believe that there is no gui editor included.
#6
05/20/2009 (2:11 pm)
The schema is generated in your game directory when you compile. It's called myschema.txschema. If you have the full version of TorqueX with the engine source in your solution, it'll include everything. Otherwise in the 3D Builder folder there is an already generated one but it will include extra stuff you may not need like everything in the 2D side.
#7
05/21/2009 (8:48 am)
I'm interested in this too. Is there an update to the builder in the works. The engine works well :)

Best Regards,
Tilan
#8
05/21/2009 (9:26 pm)
According to John, yes there is an update coming soon.
#9
05/22/2009 (11:46 am)
I'm not sure exactly when, that needs to be coordinated still. But there is progress being made that addresses a lot of bugs discovered in the first release, most of which were filed by AIDan ;) I'd like to see an incremental relase come out very soon that doesn't fix everything, but just the biggest issues. Then later releases that follow that address the remaining issues.

John K.
www.envygames.com
#10
07/02/2009 (11:51 am)
Do you guys already have a date?