Game Development Community

Debug Assemblies

by AIDan · in Torque X 3D · 05/19/2009 (11:47 pm) · 3 replies

Is there any chance we can get debug assemblies for the editor and the game? I often get a "use new to create instance" error in game.Run. It would be great if I could at least see the call stack to get an idea what the problem is. So far I always have to undo my last steps and guess what the problem could be.

#1
05/21/2009 (4:14 am)
I can't see us getting debug assemblies to the editor, it's an app you get for use, not modification.

As to the game, if you buy it you get the source. I take it you're just using the demo at the moment?
#2
05/21/2009 (6:41 am)
Yes. The problem is that you often only get the actual error, no call stack, nothing. And if that error is something like a null.reference one, you can have a hard time guessing where the problem is. If you load a scene you do not even know which object caused the problem. The only chance you have is to roll back changes until it works again.

Yes, I am using the demo.
#3
05/21/2009 (11:31 am)
I think debug assemblies are a great idea. Of course, including the .pdb files will really increase the size of the installer. It might have to be a separate installer. Great idea.

John K.
www.envygames.com