How do you export objects from 3DsMAX then apply a Cube Mapping to it in TGEA_1_7_1
by William Goh (Joondalup IT TAFE) · in Game Design and Creative Issues · 05/19/2009 (9:56 pm) · 1 replies
I have created a teapot object in 3DsMAX and I want to use that object in Torque and apply a Cube Mapping on it. What do I have to do?
Torque Owner TheGasMan
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